[preset00] fRating=5.000000 fGammaAdj=1.994000 fDecay=0.970000 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=1 bAdditiveWaves=1 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.499998 fWaveScale=1.524161 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=0.334695 fWarpScale=3.928016 fZoomExponent=2.100000 fShader=0.000000 zoom=0.961000 rot=0.220000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.771011 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.500000 ib_size=0.028500 ib_r=0.340000 ib_g=0.340000 ib_b=0.340000 ib_a=0.100000 per_frame_1=wave_x = wave_x + 0.2900*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) ); per_frame_2=wave_y = wave_y + 0.2900*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) ); per_frame_3=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) ); per_frame_4=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) ); per_frame_5=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) ); per_frame_6=blah = 0.5/(wave_r+wave_g+wave_b); per_frame_7=wave_r = wave_r*blah; wave_g = wave_g*blah; wave_b = wave_b*blah; per_frame_8=rot = rot + 0.12*( 0.60*sin(0.21*time) + 0.40*sin(0.339*time) ); per_frame_9=cx = cx + 0.30*( 0.60*sin(0.374*time) + 0.14*sin(0.194*time) ); per_frame_10=cy = cy + 0.37*( 0.60*sin(0.274*time) + 0.10*sin(0.394*time) ); per_frame_11=ib_r = ib_r + 0.2*sin(time*0.5413); per_frame_12=ib_g = ib_g + 0.2*sin(time*0.6459); per_frame_13=ib_b = ib_b + 0.2*sin(time*0.7354); per_frame_14=blah = 0.4/(ib_r+ib_g+ib_b)*3; per_frame_15=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah; per_frame_16=