[preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.999000 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=0 nWaveMode=5 bAdditiveWaves=0 bWaveDots=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.796630 fWaveScale=0.543759 fWaveSmoothing=0.630000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.020000 cy=0.020001 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.000000 sy=1.000000 wave_r=0.100000 wave_g=0.400000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.000000 ib_r=0.600000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=19.200027 mv_l=5.000000 mv_r=1.000000 mv_g=0.000000 mv_b=1.000000 mv_a=0.040000 per_frame_1=warp = 0; per_frame_2=dx = dx - .0005; per_frame_3=dy = dy - .0005; per_frame_4=wave_r = abs(wave_r + 0.1*(sin(time*0.346) + sin(time*1.334))); per_frame_5=wave_g = wave_g + 0.1*(sin(time*0.763) + sin(time*1.231)); per_frame_6=wave_b = wave_b + 0.2*(sin(time*0.695) + sin(time*0.367)); per_frame_7=decay=decay-0.01*(frame%1); per_frame_8=wave_x = 0.5+0.1*sin(time+rand(100)/100); per_frame_9=dx = dx + dx_residual; per_frame_10=dy = dy + dy_residual; per_frame_11=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); per_frame_12=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual; per_frame_13=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual; per_frame_14=mv_r=wave_g+bass; per_frame_15=mv_g=wave_r+treb; per_pixel_1=dx = .01*atan((rad)/.1*sin((x*dy)*20+time*5)); per_pixel_2=zoom = zoom + rad*.08;