[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=0.940000 fVideoEchoZoom=0.498313 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.010000 fWaveSmoothing=0.630000 fWaveParam=-1.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=0.999998 fShader=1.000000 zoom=13.290894 rot=0.000000 cx=0.500000 cy=0.500000 dx=-0.280000 dy=-0.320000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.030000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=6.400000 nMotionVectorsY=43.199997 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=0.910000 mv_b=0.710000 mv_a=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.491382 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.000000 shapecode_0_r=0.000000 shapecode_0_g=0.000000 shapecode_0_b=1.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=1.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=x=.5+q4;y=.5+q5; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.444842 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.819541 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1=tex_ang=0.01; shape_1_per_frame2=x=.5+q4;y=.5+q5; shape_1_per_frame3=ang = time/5 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=zoom=1; per_frame_init_2=xpos=0; per_frame_init_3=ypos=0; per_frame_1=decay=1; per_frame_2= per_frame_3=vol= (bass+mid+treb)*0.55; per_frame_4=vol=vol; per_frame_5= per_frame_6= per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324); per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371); per_frame_9= per_frame_10= per_frame_11= per_frame_12= per_frame_13=zoom=.9; per_frame_14= per_frame_15=musictime=musictime+vol*(75/fps); per_frame_16= per_frame_17=q4=sin(musictime*0.02)*0.3; per_frame_18=q5=sin(musictime*0.01)*0.3; per_frame_19= per_frame_20=dx=sin(musictime*0.1)*0.01; per_frame_21=dy=cos(musictime*0.069)*0.01; per_frame_22= per_frame_23= per_frame_24= per_frame_25= per_frame_26=monitor=rot; per_frame_27= per_frame_28= per_frame_29= per_frame_30=//krash's beat detection code per_frame_31=volume = 0.3*(bass+mid+att); per_frame_32=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_33=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_34=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_35=peakbass_att = max(bass_att,peakbass_att); per_frame_36=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_37=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); per_frame_38=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_39=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_40=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_41=beatcounter = beatcounter + beat; per_frame_42=mode = if(beat*equal(beatcounter%2,0),1-mode,mode); per_frame_43=flip = 2*mode-1; per_frame_44=flip = flip*0.5+0.5; per_frame_45= per_frame_46=rot = -time/4 * flip; per_frame_47=