[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.400279 fWaveSmoothing=0.500000 fWaveParam=0.000000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.200000 wave_g=0.200000 wave_b=0.200000 wave_x=0.500000 wave_y=0.500000 ob_size=0.030000 ob_r=1.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.100000 ib_size=0.030000 ib_r=0.000000 ib_g=0.000000 ib_b=1.000000 ib_a=0.100000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.4*sin(0.622*time) + 0.3*sin(0.155*time); per_frame_2=wave_g = wave_g + 0.4*sin(0.45*time) + 0.3*sin(0.674*time); per_frame_3=wave_b = wave_b + 0.4*sin(0.256*time) + 0.3*sin(0.35*time); per_frame_4=ob_r = 1- wave_r; per_frame_5=ob_g = 1 - wave_g; per_frame_6=ob_b = 1-wave_b; per_frame_7=ib_r = 0.9*ob_r; per_frame_8=ib_g = 0.9*ob_g; per_frame_9=ib_b = 0.9*ob_b; per_frame_10=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_frame_11=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_frame_12=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_frame_13=dx = dx + 0.0*dx_r + if(above(gup,0), + 0.8*gup*dx_r, 0) + if(above(gslup,0), + 0.535*gslup*dx_r, 0); per_frame_14=dy = dy + 0.0*dy_r + if(above(gup,0), + 0.8*gup*dy_r, 0) + if(above(glsup,0), + 0.535*gslup*dy_r, 0); per_frame_15=gup = +2*sin(time) + sin(0.75*time); per_frame_16=gslup = sin(0.655*time) - sin(0.176*time); per_pixel_1=rot = rot + 0.04*sin(time*(rad)); per_pixel_2=zoom = zoom + 0.025*cos(time*(rad));