[preset00] fRating=2.000000 fGammaAdj=1.700000 fDecay=0.990000 fVideoEchoZoom=0.451116 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.535239 fWaveSmoothing=0.000000 fWaveParam=-0.800000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.005000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time); per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time); per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time); per_frame_4=warp = 0; per_frame_5= per_frame_6=ob_r = wave_b; per_frame_7=ob_g = wave_r; per_frame_8=ob_b = wave_g; per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_pixel_4= per_pixel_5=orb = ((0.5 - 0.5*sin(12*(sin(rad*time+ang))*(ang*time+rad)*time+rad))-2*rad); per_pixel_6= per_pixel_7=zoom = zoom + 0.1*sin(0.6*cos(0.33*(0.6*sin(1.52*time)*orb + (orb*0.8*cos(2.2*time))+ ((cos(orb))*0.7*sin(time)))))*(above(zoom,0.3)*0); per_pixel_8= per_pixel_9=sx = sx + (orb)*0.2*abs((above(sin(1.2*time),0))*sin(0.8*time)); per_pixel_10=sy = sy + (-orb)*0.2*abs((below(sin(1.45*time),0))*cos(0.63*time)); per_pixel_11= per_pixel_12=dx = dx + 2*dx_r; per_pixel_13=dy = dy+ 2*dy_r;