Index: TimeKeeper.cpp =================================================================== --- TimeKeeper.cpp (revision 1054) +++ TimeKeeper.cpp (revision 1055) @@ -11,7 +11,7 @@ #endif #ifdef __APPLE__ -#include +#include #endif #include "TimeKeeper.hpp" Index: CMakeLists.txt =================================================================== --- CMakeLists.txt (revision 1054) +++ CMakeLists.txt (revision 1055) @@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 2.6.0) SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "The projectM core library.") +include(CheckCXXCompilerFlag) cmake_policy(SET CMP0005 OLD) @@ -132,11 +133,12 @@ #set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH};/opt/local/include;/Developer/SDKs/MACOSX10.5.sdk/usr/X11/include) #set(CMAKE_LIBRARY_PATH /opt/local/lib;/Developer/SDKs/MACOSX10.5.sdk;/Developer/SDKs/MacOSX10.5.sdk/usr/X11/lib/) +CHECK_CXX_COMPILER_FLAG("-fopenmp" SUPPORTS_OPENMP) -IF(USE_OPENMP) +IF(USE_OPENMP AND SUPPORTS_OPENMP) SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fopenmp ") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fopenmp ") -ENDIF(USE_OPENMP) +ENDIF(USE_OPENMP AND SUPPORTS_OPENMP) INCLUDE_DIRECTORIES(${projectM_SOURCE_DIR} ${FTGL_INCLUDE_DIRS} ${Renderer_SOURCE_DIR} ${PRESET_FACTORY_SOURCES}) LINK_DIRECTORIES(${FTGL_LINK_DIRS} ${Renderer_BINARY_DIR} ${PRESET_FACTORY_BINARY_DIR}) Index: Renderer/Waveform.cpp =================================================================== --- Renderer/Waveform.cpp (revision 1054) +++ Renderer/Waveform.cpp (revision 1055) @@ -12,7 +12,7 @@ #include "glew.h" #endif #ifdef __APPLE__ -#include +#include #endif #include "Waveform.hpp" Index: Renderer/MilkdropWaveform.cpp =================================================================== --- Renderer/MilkdropWaveform.cpp (revision 1054) +++ Renderer/MilkdropWaveform.cpp (revision 1055) @@ -13,7 +13,7 @@ #include "glew.h" #endif #ifdef __APPLE__ -#include +#include #endif #include "MilkdropWaveform.hpp" Index: Renderer/PerPixelMesh.cpp =================================================================== --- Renderer/PerPixelMesh.cpp (revision 1054) +++ Renderer/PerPixelMesh.cpp (revision 1055) @@ -5,8 +5,8 @@ #include "omptl/omptl_algorithm" PerPixelMesh::PerPixelMesh(int width, int height) : width(width), height(height), size (width * height), - p(width * height, Point(0,0)), - p_original(width * height, Point(0,0)), + p(width * height, PixelPoint(0,0)), + p_original(width * height, PixelPoint(0,0)), identity(width * height, PerPixelContext(0,0,0,0,0,0)) { for (int j=0;j -struct Point +struct PixelPoint { float x; float y; - Point(float x, float y); + PixelPoint(float x, float y); }; struct PerPixelContext @@ -31,8 +31,8 @@ int height; int size; - std::vector p; - std::vector p_original; + std::vector p; + std::vector p_original; std::vector identity; PerPixelMesh(int width, int height); Index: Renderer/Transformation.hpp =================================================================== --- Renderer/Transformation.hpp (revision 1054) +++ Renderer/Transformation.hpp (revision 1055) @@ -9,7 +9,7 @@ { public: - inline static void Zoom(Point &p, const PerPixelContext &context, float zoom, float zoomExponent) + inline static void Zoom(PixelPoint &p, const PerPixelContext &context, float zoom, float zoomExponent) { float fZoom2 = powf( zoom, powf( zoomExponent, context.rad*2.0f - 1.0f)); float fZoom2Inv = 1.0f/fZoom2; @@ -21,19 +21,19 @@ p.y += 0.5; } - inline static void Transform(Point &p, const PerPixelContext &context, float dx, float dy) + inline static void Transform(PixelPoint &p, const PerPixelContext &context, float dx, float dy) { p.x -= dx; p.y -= dy; } - inline static void Scale(Point &p, const PerPixelContext &context, float sy, float sx, float cx, float cy) + inline static void Scale(PixelPoint &p, const PerPixelContext &context, float sy, float sx, float cx, float cy) { p.x = (p.x - cx)/sx + cx; p.y = (p.y - cy)/sy + cy; } - inline static void Rotate(Point &p, const PerPixelContext &context, float angle, float cx, float cy) + inline static void Rotate(PixelPoint &p, const PerPixelContext &context, float angle, float cx, float cy) { float u2 = p.x - cx; float v2 = p.y - cy; @@ -45,7 +45,7 @@ p.y = u2*sin_rot + v2*cos_rot + cy; } - inline static void Warp(Point &p, const PerPixelContext &context, float time, float speed, float scale, float warp) + inline static void Warp(PixelPoint &p, const PerPixelContext &context, float time, float speed, float scale, float warp) { float fWarpTime = time * speed; float fWarpScaleInv = 1.0f / scale; Index: Renderer/Renderer.hpp =================================================================== --- Renderer/Renderer.hpp (revision 1054) +++ Renderer/Renderer.hpp (revision 1055) @@ -125,7 +125,7 @@ void Pass2 (const Pipeline &pipeline, const PipelineContext &pipelineContext); void CompositeOutput(const Pipeline &pipeline, const PipelineContext &pipelineContext); - inline static Point PerPixel(Point p, PerPixelContext &context) + inline static PixelPoint PerPixel(PixelPoint p, PerPixelContext &context) { return currentPipe->PerPixel(p,context); } Index: Renderer/TextureManager.cpp =================================================================== --- Renderer/TextureManager.cpp (revision 1054) +++ Renderer/TextureManager.cpp (revision 1055) @@ -5,7 +5,7 @@ #include "glew.h" #endif #ifdef __APPLE__ -#include +#include #endif #ifdef USE_DEVIL