[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=0.965000 fVideoEchoZoom=1.483827 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.285751 fWaveSmoothing=0.630000 fWaveParam=0.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=0.010000 fWarpScale=1.470245 fZoomExponent=4.778023 fShader=0.000000 zoom=0.998162 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.001828 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=1.000000 ob_g=0.500000 ob_b=0.500000 ob_a=1.000000 ib_size=0.500000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=4.800001 mv_dx=0.400000 mv_dy=0.000000 mv_l=1.000000 mv_r=0.000000 mv_g=0.500000 mv_b=1.000000 mv_a=0.100000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=0.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.060000 wave_0_per_point1=xspout=.5; wave_0_per_point2=yspout=-.01; wave_0_per_point3= wave_0_per_point4=pphase=9999*sample*sample*.0001; wave_0_per_point5=pphase2=.1+((sample*3349*sample)%100)*.01; wave_0_per_point6=pheight=((sample*9893)%100)*.002; wave_0_per_point7=yheight=((sample*1231*sample)%100)*.01; wave_0_per_point8= wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25)); wave_0_per_point10=g=((sample*9954)%100)*.01; wave_0_per_point11= wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight); wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight); wave_0_per_point14= wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1); wave_0_per_point16= wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2); wave_0_per_point18= wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight); wave_0_per_point20= wave_0_per_point21=x=px; wave_0_per_point22=y=py; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=0.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_point1=pphase=(sample*5671*cos(time*.0001)); wave_1_per_point2=pheight=((sample*7654)%100)*.005*sin(time*.2); wave_1_per_point3= wave_1_per_point4=//xspout=.5; wave_1_per_point5=xspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),xspout); wave_1_per_point6=//yspout=.5; wave_1_per_point7=yspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),yspout); wave_1_per_point8= wave_1_per_point9=px=xspout+(cos(time+pphase)*pheight); wave_1_per_point10=py=yspout+(sin(time+pphase)*pheight); wave_1_per_point11= wave_1_per_point12=x=px; wave_1_per_point13=y=py; wave_1_per_point14=a=abs(sin(time*.2)*.3+(treb_att*.1)); wave_1_per_point15= wave_1_per_point16=r=treb*2; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_per_point1=n=sample*6.283; wave_2_per_point2=phs=-sample * 0.2; wave_2_per_point3=tm=q1 + phs*4; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=(flip*0.1-0.05)*(sample); wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//spin; wave_2_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4; wave_2_per_point14=sa=sin(ang);ca=cos(ang); wave_2_per_point15=xr=xp*sa + yp*ca; wave_2_per_point16=yr=xp*ca - yp*sa; wave_2_per_point17=zr=zp; wave_2_per_point18= wave_2_per_point19=xp=xr; wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; wave_2_per_point21=zp=zr; wave_2_per_point22= wave_2_per_point23=//wrist movement; wave_2_per_point24=ang=sin(tm*2); wave_2_per_point25= wave_2_per_point26=xq=xp; wave_2_per_point27=sa=sin(ang);ca=cos(ang); wave_2_per_point28=yq=yp*sa + zp*ca; wave_2_per_point29=zq=yp*ca - zp*sa; wave_2_per_point30= wave_2_per_point31= wave_2_per_point32=ang=tm*8; wave_2_per_point33=sa=sin(ang);ca=cos(ang); wave_2_per_point34=xp=xq*sa + yq*ca; wave_2_per_point35=yp=xq*ca - yq*sa; wave_2_per_point36=zp=zq; wave_2_per_point37= wave_2_per_point38=//forearm movement; wave_2_per_point39=zp=zp-0.3; wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5; wave_2_per_point41=xq=xp; wave_2_per_point42=sa=sin(ang);ca=cos(ang); wave_2_per_point43=yq=yp*sa + zp*ca; wave_2_per_point44=zq=yp*ca - zp*sa; wave_2_per_point45= wave_2_per_point46=//upper arm twist wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5); wave_2_per_point48=xp=xq*sa + yq*ca; wave_2_per_point49=yp=xq*ca - yq*sa; wave_2_per_point50=zp=zq; wave_2_per_point51= wave_2_per_point52=//upper arm outward; wave_2_per_point53=zp=zp-0.35; wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05; wave_2_per_point55=sa=sin(ang);ca=cos(ang); wave_2_per_point56=xq=xp*sa + zp*ca; wave_2_per_point57=yq=yp; wave_2_per_point58=zq=xp*ca - zp*sa; wave_2_per_point59= wave_2_per_point60=//upper arm up down; wave_2_per_point61=ang=cos(tm); wave_2_per_point62=xp=xq; wave_2_per_point63=sa=sin(ang);ca=cos(ang); wave_2_per_point64=yp=yq*ca - zq*sa; wave_2_per_point65=zp=yq*sa + zq*ca; wave_2_per_point66= wave_2_per_point67=//xp=xq;yp=yq;zp=zq; wave_2_per_point68= wave_2_per_point69= wave_2_per_point70=//project into screenspace and draw on screen wave_2_per_point71=zp=zp+1.5; wave_2_per_point72=xs=xp/zp; wave_2_per_point73=ys=yp/zp; wave_2_per_point74= wave_2_per_point75=x=xs+0.5; wave_2_per_point76=y=ys*1.3+0.5; wave_2_per_point77= wave_2_per_point78= wave_2_per_point79=a=(1-sample); wave_2_per_point80= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=0.000000 wavecode_3_g=0.000000 wavecode_3_b=0.000000 wavecode_3_a=1.000000 wave_3_per_point1=n=sample*6.283; wave_3_per_point2=phs=-sample * 0.2; wave_3_per_point3=tm=q1 + phs*4; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=(flip*0.1*0.6-0.05*0.6)*(sample); wave_3_per_point10=zp=0; wave_3_per_point11= wave_3_per_point12=//spin; wave_3_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4; wave_3_per_point14=sa=sin(ang);ca=cos(ang); wave_3_per_point15=xr=xp*sa + yp*ca; wave_3_per_point16=yr=xp*ca - yp*sa; wave_3_per_point17=zr=zp; wave_3_per_point18= wave_3_per_point19=xp=xr; wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; wave_3_per_point21=zp=zr; wave_3_per_point22= wave_3_per_point23=//wrist movement; wave_3_per_point24=ang=sin(tm*2); wave_3_per_point25= wave_3_per_point26=xq=xp; wave_3_per_point27=sa=sin(ang);ca=cos(ang); wave_3_per_point28=yq=yp*sa + zp*ca; wave_3_per_point29=zq=yp*ca - zp*sa; wave_3_per_point30= wave_3_per_point31= wave_3_per_point32=ang=tm*8; wave_3_per_point33=sa=sin(ang);ca=cos(ang); wave_3_per_point34=xp=xq*sa + yq*ca; wave_3_per_point35=yp=xq*ca - yq*sa; wave_3_per_point36=zp=zq; wave_3_per_point37= wave_3_per_point38=//forearm movement; wave_3_per_point39=zp=zp-0.3; wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5; wave_3_per_point41=xq=xp; wave_3_per_point42=sa=sin(ang);ca=cos(ang); wave_3_per_point43=yq=yp*sa + zp*ca; wave_3_per_point44=zq=yp*ca - zp*sa; wave_3_per_point45= wave_3_per_point46=//upper arm twist wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5); wave_3_per_point48=xp=xq*sa + yq*ca; wave_3_per_point49=yp=xq*ca - yq*sa; wave_3_per_point50=zp=zq; wave_3_per_point51= wave_3_per_point52=//upper arm outward; wave_3_per_point53=zp=zp-0.35; wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05; wave_3_per_point55=sa=sin(ang);ca=cos(ang); wave_3_per_point56=xq=xp*sa + zp*ca; wave_3_per_point57=yq=yp; wave_3_per_point58=zq=xp*ca - zp*sa; wave_3_per_point59= wave_3_per_point60=//upper arm up down; wave_3_per_point61=ang=cos(tm); wave_3_per_point62=xp=xq; wave_3_per_point63=sa=sin(ang);ca=cos(ang); wave_3_per_point64=yp=yq*ca - zq*sa; wave_3_per_point65=zp=yq*sa + zq*ca; wave_3_per_point66= wave_3_per_point67=//xp=xq;yp=yq;zp=zq; wave_3_per_point68= wave_3_per_point69= wave_3_per_point70=//project into screenspace and draw on screen wave_3_per_point71=zp=zp+1.5; wave_3_per_point72=xs=xp/zp; wave_3_per_point73=ys=yp/zp; wave_3_per_point74= wave_3_per_point75=x=xs+0.5; wave_3_per_point76=y=ys*1.3+0.5; wave_3_per_point77= wave_3_per_point78= wave_3_per_point79=a=(1-sample); wave_3_per_point80= wave_3_per_point81=//fade=min((1-sample)*1.4,1); wave_3_per_point82=//b=b*fade; wave_3_per_point83=//g=g*fade; shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_x=1.000000 shapecode_0_y=0.590000 shapecode_0_rad=0.559231 shapecode_0_ang=3.392920 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=100.000000 shapecode_0_r=0.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=0.000000 shapecode_0_border_g=0.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=1.000000 shape_0_per_frame1=x=sin(time/10)*0.1+0.5+(treb_att*0.1); shapecode_1_enabled=0 shapecode_1_sides=13 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.900000 shapecode_1_y=0.840000 shapecode_1_rad=0.364567 shapecode_1_ang=3.078761 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=4.141463 shapecode_1_r=0.250000 shapecode_1_g=0.050000 shapecode_1_b=0.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.000000 shapecode_1_g2=0.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=//additive=above(sin(time*50),.95); shapecode_2_enabled=1 shapecode_2_sides=6 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.300000 shapecode_2_y=0.700000 shapecode_2_rad=1.089252 shapecode_2_ang=0.816814 shapecode_2_tex_ang=3.141592 shapecode_2_tex_zoom=0.504215 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=//tex_ang=(sin(time/4)*0.5+0.5)*6.28; shape_2_per_frame2=ang=ang + sin(time*0.5)*0.1 shapecode_3_enabled=1 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.284278 shapecode_3_ang=3.141593 shapecode_3_tex_ang=4.900885 shapecode_3_tex_zoom=2.987755 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.950000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=1.000000 shapecode_3_border_r=0.000000 shapecode_3_border_g=0.000000 shapecode_3_border_b=0.000000 shapecode_3_border_a=1.000000 shape_3_per_frame1=ang=time/10; shape_3_per_frame2=tex_zoom=3.4+(bass*0.03); shape_3_per_frame3=var=above(bass_att,0.7); shape_3_per_frame4=a=var; shape_3_per_frame5=a2=var; shape_3_per_frame6=border_a=var; shape_3_per_frame7= shape_3_per_frame8= shape_3_per_frame9=//This preset fluctuates between 53.2 and 55.44 fps on my box. Texture size_2048 Meshsize_36*24 shape_3_per_frame10=//On a SuperScan Pro 800 Hitachi shape_3_per_frame11=//On a Radion_9600 shape_3_per_frame12=//1280*1024_Screen_Resolution shape_3_per_frame13=//;) hello! I am ATHEN ANDANDA! per_frame_1=decay=.999; per_frame_2=wrap=sin(time*10); per_frame_3=mv_dx=bass; per_frame_4=ib_a=.005; per_frame_5= per_frame_6= per_frame_7=vol=(bass+mid+treb)*0.25; per_frame_8=vol=vol*vol; per_frame_9= per_frame_10=mtime=mtime+vol*0.01*(55/fps); per_frame_11= per_frame_12=q1=mtime*0.5; per_frame_13= per_frame_14=ob_r = sin(mtime*0.3)*0.5 + 0.5; per_frame_15=ob_g = sin(mtime*0.3 + 2.1)*0.5 + 0.5; per_frame_16=ob_b = sin(mtime*0.3 + 4.2)*0.5 + 0.5 per_pixel_1=zoom=1.005-(rad/100); per_pixel_2=rot=rad/600; per_pixel_3=sy=-1;