[preset00] fRating=2.500000 fGammaAdj=1.000000 fDecay=0.985000 fVideoEchoZoom=0.998100 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=3 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=1 bInvert=0 fWaveAlpha=4.050169 fWaveScale=0.597149 fWaveSmoothing=0.000000 fWaveParam=0.000000 fModWaveAlphaStart=1.489999 fModWaveAlphaEnd=0.750000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999500 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000005 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.200000 ob_a=1.000000 ib_size=0.000000 ib_r=1.000000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=43.200001 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.500001 mv_r=0.759900 mv_g=0.480000 mv_b=0.390000 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.915*time) ); per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.025*time) ); per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.810*time) + 0.40*sin(0.950*time) ); per_frame_4=wave_y = wave_y + 0.2*sin(1.85*time); per_frame_5=time = time/100; per_frame_6=cx = cx + 0.225*( 0.60*sin(0.350*time) + 0.40*sin(0.350*time) ); per_frame_7=cy = cy + 0.225*( 0.60*sin(0.350*time) + 0.40*sin(0.350*time) ); per_frame_8=dx = 0.05 + 0.009*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); per_frame_9=dy = 0.0005 + 0.009*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); per_frame_10=xwave_x = wave_x + 0.250*( 0.60*sin(2.112*time) + 0.40*sin(1.589*time) ); per_frame_11=xwave_y = wave_y + 0.250*( 0.60*sin(1.752*time) + 0.40*sin(2.298*time) ); per_frame_12=bass_eff = max(max(bass,bass_att)-1,0); per_frame_13=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); per_frame_14=decay = decay - 0.05*equal(frame%16,0); per_frame_15=zoom = decay; per_frame_16=rot = bass_eff/bass_thresh; per_frame_17=ob_size = rot-bass; per_frame_18=ib_a = 1-bass_eff; per_frame_19=ib_r = 1-wave_r; per_frame_20=ib_b = 1-wave_g; per_frame_21=ib_g = 1-wave_b; per_pixel_1=sx=sx+0.07*sin(rad*18 + time*9); per_pixel_2=sy=sy+0.07*sin(rad*18 + time*9); per_pixel_3=zoom=zoom + 0.005*tan(ang-ang); per_pixel_4=ray = pow(rad,1.85)+.037;