[preset00] fRating=3.000000 fGammaAdj=1.504000 fDecay=0.900000 fVideoEchoZoom=0.999592 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.311604 fWaveSmoothing=0.450000 fWaveParam=-0.500000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=0.010000 fWarpScale=0.438651 fZoomExponent=0.999994 fShader=0.000000 zoom=1.000156 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.990099 sy=0.990099 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.100000 ob_r=0.000000 ob_g=0.600000 ob_b=0.500000 ob_a=0.100000 ib_size=0.050000 ib_r=0.000000 ib_g=1.000000 ib_b=1.000000 ib_a=0.100000 nMotionVectorsX=12.799995 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=5.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.5*sin(1.2*frame) + 0.3*sin(1.9*frame); per_frame_2=wave_g = wave_g + 0.7*sin(1.1*frame) + 0.4*cos(1.6*frame); per_frame_3=wave_b = wave_b + 0.2*sin(1.3*frame) + 0.4*sin(2*frame); per_pixel_1=rot=rot + (0.5 + 0.1*sin(bass)-rad)*pow(bass,3)/50; per_pixel_2=zoom= zoom + (0.5 + 0.3*tan(3*bass_att)-rad)*(cos(pow(rad,2.4))+(0.2*mid_att)); per_pixel_3=warp = warp + if (above(bass,1.34), 0.5*(0.5+ 0.1*sin(bass)-rad)*(cos(pow(rad,2.4))+(5*bass_att)), 0);