#ifndef ENGINE_FWD_H #define ENGINE_FWD_H #include /// Used by eg engineobserver.h, and thus we reduce header dependencies on /// enginebase.h namespace Engine { struct SimpleMetaBundle; class Base; /** * You should return: * Playing when playing, * Paused when paused * Idle when you still have a URL loaded (ie you have not been told to stop()) * Empty when you have been told to stop(), * Error when an error occurred and you stopped yourself * * It is vital to be Idle just after the track has ended! */ enum State { Empty, Idle, Playing, Paused, Error }; enum TrackChangeType { // One of: First = 0x01, Manual = 0x02, Auto = 0x04, Intro = 0x08, // Any of: SameAlbum = 0x10, }; Q_DECLARE_FLAGS(TrackChangeFlags, TrackChangeType); } typedef Engine::Base EngineBase; #endif