class PlayerInterface : QObject { %TypeHeaderCode #include "core/player.h" %End public: Engine::State GetState() const; int GetVolume() const; PlaylistItemPtr GetCurrentItem() const; PlaylistItemPtr GetItemAt(int pos) const; PlaylistManagerInterface* playlists() const; public slots: // Manual track change to the specified track void PlayAt(int i, Engine::TrackChangeType change, bool reshuffle); // If there's currently a song playing, pause it, otherwise play the track // that was playing last, or the first one on the playlist void PlayPause(); // Skips this track. Might load more of the current radio station. void Next(); void Previous(); void SetVolume(int value); void VolumeUp(); void VolumeDown(); void Mute(); void SeekTo(int seconds); void SeekForward(); void SeekBackward(); void Pause(); void Stop(); void Play(); void ShowOSD(); signals: void Playing(); void Paused(); void Stopped(); void PlaylistFinished(); void VolumeChanged(int volume); void Error(const QString& message); void TrackSkipped(PlaylistItemPtr old_track); void ForceShowOSD(Song); private: PlayerInterface(); };