[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=0.925000 fVideoEchoZoom=1.006500 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=1 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099998 fWaveScale=2.850136 fWaveSmoothing=0.630000 fWaveParam=0.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999514 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=1.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.010000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.020000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.164463 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.000000 shapecode_0_r=1.000000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=1.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=tmie= (time*0.25) * (bass*0.05); shape_0_per_frame2= shape_0_per_frame3=ang = tmie; shape_0_per_frame4= shape_0_per_frame5=dx = asx; shape_0_per_frame6= shape_0_per_frame7=asx= sx - abs(time-sin(ang*x-y)); shape_0_per_frame8=asy= sy - abs(time-sin(ang*x-y)); shape_0_per_frame9= shape_0_per_frame10= shape_0_per_frame11=x = sin(time/2)*0.4 + 0.5; shape_0_per_frame12= shape_0_per_frame13= shape_0_per_frame14=r = r2 * tmie ; shape_0_per_frame15=g = g2 * tmie ; shape_0_per_frame16=b = b2 * tmie ; shape_0_per_frame17=r2 = r*.9998 - tmie ; shape_0_per_frame18=g2 = g*.9998 - tmie ; shape_0_per_frame19=b2 = b*.9998 - tmie ; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.599577 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.141593 shapecode_1_tex_zoom=0.756687 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1=ang = sin(time*0.3) + .5; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=mv_x = 64; per_frame_init_2=mv_y = 89; per_frame_1=wave_a = 0; per_frame_2= per_frame_3= per_frame_4= per_frame_5=//Thanks to Zylot for rainbow generator per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1); per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1); per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0))); per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0); per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter)); per_frame_11=ob_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1))))))); per_frame_12=ob_g = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0)))))); per_frame_13=ob_b = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1)))))); per_frame_14= per_frame_15= per_frame_16= per_frame_17=ib_r = ob_r*1.001; per_frame_18=ib_g = ob_g*1.001; per_frame_19=ib_b = ob_b*1.001; per_frame_20= per_frame_21= per_frame_22= per_frame_23=decay = 0.9999; per_frame_24= per_frame_25= per_frame_26= per_frame_27= per_frame_28= per_frame_29=basstemp= bass + bass_att + bass_thresh; per_frame_30=trebtemp= treb + treb_att + treb_thresh; per_frame_31=trasstemp= (max(basstemp, trebtemp)); per_frame_32=trassave= (trasstemp/3); per_frame_33= per_frame_34=basst= max(bass + bass_att, treb + treb_att); per_frame_35=trebb= min(basst + bass_thresh, basst + treb_thresh); per_frame_36=midbeat= trebb/3; per_frame_37=midtb= max(midbeat + mid, midbeat + mid_att); per_frame_38=mtb= midtb/2.25; per_frame_39= per_frame_40=beetA= (max(treb, bass) + min(treb_att, bass_att)) /2; per_frame_41=beetB= (max(mid, beetA) + min(mid_att, beetA*0.5)) /2; per_frame_42=beetAB= (beetA+beetB)/2; per_frame_43=beetC= (max(mid, treb) + min(mid_att, treb_att)) /2; per_frame_44=beetD= (max(bass, beetC) + min(bass_att, beetC*0.5)) /2; per_frame_45=beetCD= (beetC+beetD)/2; per_frame_46=beet= (beetAB+beetCD) /2; per_frame_47= per_frame_48=madbeat= (trassave+mtb+beet) /3; per_pixel_1=rot = rot +.05 * sin(rad-(time*.1+bas)) ; per_pixel_2=bas = (bass*2.5); per_pixel_3=bos = bass; per_pixel_4=warp = (bos + bass + bass) * .1; per_pixel_5=cx = (cx + treb) * .5; per_pixel_6= per_pixel_7=dx = dy+.01 ; per_pixel_8=dy = dx-.01 ; per_pixel_9= per_pixel_10=basstemp= bass + bass_att + bass_thresh; per_pixel_11=trebtemp= treb + treb_att + treb_thresh; per_pixel_12=trasstemp= (max(basstemp, trebtemp)); per_pixel_13=trassave= (trasstemp/3); per_pixel_14= per_pixel_15=basst= max(bass + bass_att, treb + treb_att); per_pixel_16=trebb= min(basst + bass_thresh, basst + treb_thresh); per_pixel_17=midbeat= trebb/3; per_pixel_18=midtb= max(midbeat + mid, midbeat + mid_att); per_pixel_19=mtb= midtb/2.25; per_pixel_20= per_pixel_21=beetA= (max(treb, bass) + min(treb_att, bass_att)) /2; per_pixel_22=beetB= (max(mid, beetA) + min(mid_att, beetA*0.5)) /2; per_pixel_23=beetAB= (beetA+beetB)/2; per_pixel_24=beetC= (max(mid, treb) + min(mid_att, treb_att)) /2; per_pixel_25=beetD= (max(bass, beetC) + min(bass_att, beetC*0.5)) /2; per_pixel_26=beetCD= (beetC+beetD)/2; per_pixel_27=beet= (beetAB+beetCD) /2; per_pixel_28= per_pixel_29=madbeat= (trassave+mtb+beet) /3;