[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=0.959000 fVideoEchoZoom=1.006596 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099998 fWaveScale=1.886994 fWaveSmoothing=0.630000 fWaveParam=-0.500000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999514 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.500000 ob_a=0.000000 ib_size=0.003500 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=38.399994 nMotionVectorsY=24.000004 mv_dx=0.000000 mv_dy=0.000002 mv_l=5.000000 mv_r=0.000000 mv_g=0.000000 mv_b=0.700000 mv_a=0.000000 per_frame_1=high_bass = above(bass_att,1.5); per_frame_2=high_treb = above(treb, 2); per_frame_3= per_frame_4=wave_b = if(high_treb,0,1); per_frame_5= per_frame_6=mv_rr = if(high_bass,.5 ,mv_rr*.9); per_frame_7=mv_r = mv_rr; per_frame_8=mv_b = if(high_treb*high_bass,0,1); per_frame_9= per_frame_10=mv_g = if(high_treb*high_bass,0,.1*sin(time*.302)+.1); per_frame_11=mv_a = if(above(bass_att,1.5),.6,mv_a); per_frame_12=mv_x = bits *3; per_frame_13=mv_y = mv_x *.8; per_frame_14= per_frame_15= per_frame_16=w_dx = (above((w_y*bits)%2,0)*.01-.005)*sin(time); per_frame_17=w_dy = (above((w_x*bits)%2,0)*.01-.005)*cos(time); per_frame_18= per_frame_19=w_x = w_x+w_dx; per_frame_20=w_y = w_y +w_dy; per_frame_21=monitor = bits; per_frame_22=q1 = bits; per_frame_23=w_x = if(above(abs(w_x-.5),.5),rand(10)/10,w_x); per_frame_24=w_y = if(above(abs(w_y-.5),.5),rand(10)/10,w_y); per_frame_25= per_frame_26=wave_x = w_x; per_frame_27=wave_y = w_y; per_frame_28= per_frame_29= per_pixel_1=dx = above(y,0.9)*0.01; per_pixel_2=dy = dx*.15*sin(x*10+time); per_pixel_3=// q1 is number of bits per_pixel_4=dx = (above((y*q1)%2,0)*.01-.005)*sin(time); per_pixel_5=dy = (above((x*q1)%2,0)*.01-.005)*cos(time); per_frame_init_1=bits = rand(7)+7;