[preset00] fRating=3.000000 fGammaAdj=1.980000 fDecay=1.000000 fVideoEchoZoom=0.999609 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099998 fWaveScale=0.931011 fWaveSmoothing=0.630000 fWaveParam=-0.400000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.005000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=11.360000 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.750000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.444842 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.000000 shapecode_0_r=1.000000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=0.200000 shapecode_0_r2=0.200000 shapecode_0_g2=0.300000 shapecode_0_b2=0.200000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=x = 0.5 + 0.3*sin(time*0.9521); shape_0_per_frame2=y = 0.5+0.3*sin(time*0.782); shape_0_per_frame3=b = 0.2 + 0.199*sin(time*0.462); shape_0_per_frame4=g = 0.2 + 0.199*sin(time*0.3462); shape_0_per_frame5=r = 0.9 + 0.099*sin(time*0.2786); shape_0_per_frame6=r2 = 0.2 + 0.199*sin(time*0.3162); shape_0_per_frame7=g2 = 0.2 + 0.199*sin(time*0.29462); shape_0_per_frame8=b2 = 0.2 + 0.199*sin(time*0.4042); shape_0_per_frame9=//a1=q2; shape_0_per_frame10=//a2 = q2; shape_0_per_frame11=additive = if(q4,(q4-1)*equal(q3,0),bnot(equal(q3,0))); shape_0_per_frame12=textured = bnot(equal(q3,0)); shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.444842 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.200000 shapecode_1_g2=0.300000 shapecode_1_b2=0.200000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1=x = 0.5 + 0.3*sin(time*0.8521); shape_1_per_frame2=y = 0.5+0.3*sin(time*0.67682); shape_1_per_frame3=b = 0.2 + 0.199*sin(time*0.3462); shape_1_per_frame4=g = 0.2 + 0.199*sin(time*0.462); shape_1_per_frame5=r = 0.9 + 0.099*sin(time*0.3786); shape_1_per_frame6=r2 = 0.2 + 0.199*sin(time*0.4162); shape_1_per_frame7=g2 = 0.2 + 0.199*sin(time*0.39462); shape_1_per_frame8=b2 = 0.2 + 0.199*sin(time*0.3042); shape_1_per_frame9=additive = if(q4,(q4-1)*equal(q3,1),bnot(equal(q3,1))); shape_1_per_frame10=textured = bnot(equal(q3,1)); shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.444842 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=0.200000 shapecode_2_r2=0.200000 shapecode_2_g2=0.300000 shapecode_2_b2=0.200000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = 0.5 + 0.3*sin(time*0.7721); shape_2_per_frame2=y = 0.5+0.3*sin(time*0.823); shape_2_per_frame3=b = 0.2 + 0.199*sin(time*0.652); shape_2_per_frame4=g = 0.2 + 0.199*sin(time*0.4162); shape_2_per_frame5=r = 0.9 + 0.099*sin(time*0.1786); shape_2_per_frame6=r2 = 0.2 + 0.199*sin(time*0.1862); shape_2_per_frame7=g2 = 0.2 + 0.199*sin(time*0.442); shape_2_per_frame8=b2 = 0.2 + 0.199*sin(time*0.382); shape_2_per_frame9=//a = q2; shape_2_per_frame10=//a2 = q2; shape_2_per_frame11=additive = if(q4,(q4-1)*equal(q3,2),bnot(equal(q3,2))); shape_2_per_frame12=textured = bnot(equal(q3,2)); shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.444842 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=0.200000 shapecode_3_r2=0.200000 shapecode_3_g2=0.300000 shapecode_3_b2=0.200000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 shape_3_per_frame1=x = 0.5 + 0.3*sin(time*0.621); shape_3_per_frame2=y = 0.5+0.3*sin(time*0.693); shape_3_per_frame3=b = 0.2 + 0.199*sin(time*0.3862); shape_3_per_frame4=g = 0.2 + 0.199*sin(time*0.449); shape_3_per_frame5=r = 0.9 + 0.099*sin(time*0.3521); shape_3_per_frame6=r2 = 0.2 + 0.199*sin(time*0.5252); shape_3_per_frame7=g2 = 0.2 + 0.199*sin(time*0.3085); shape_3_per_frame8=b2 = 0.2 + 0.199*sin(time*0.4111); shape_3_per_frame9=//a = q2; shape_3_per_frame10=//a2 = q2; shape_3_per_frame11=additive = if(q4,(q4-1)*equal(q3,3),bnot(equal(q3,3))); shape_3_per_frame12=textured = bnot(equal(q3,3)); per_frame_init_1=q4 = int(rand(3)); per_frame_init_2=q5 = 2+int(rand(3))*(1/3); per_frame_init_3=q6 = 2+int(rand(3))*(1/3); per_frame_init_4=q7 = 2+int(rand(3))*(1/3); per_frame_init_5=q8 = 2+int(rand(3))*(1/3); per_frame_1=warp=0; per_frame_2=ib_a =0.2*bass; per_frame_3=volume = 0.15*(bass_att+bass+mid+mid_att); per_frame_4=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate)); per_frame_5=lastbeat = if(equal(lastbeat,0),time,lastbeat); per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_7=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att); per_frame_8=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0); per_frame_9=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_10=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att); per_frame_11=lastbeat = if(beat,time,lastbeat); per_frame_12=countertime = if(beat,time,countertime); per_frame_13=counter =-1*pow(min((time-countertime-1.5),0),9); per_frame_14=beatcounter = if(beat, Beatcounter+1, beatcounter); per_frame_15=wave_a = 0; per_frame_16=ib_r=0.1+0.0999*sin(time*0.4251); per_frame_17=ib_b=0.1+0.0999*sin(time*0.351); per_frame_18=ib_g=0.1+0.0999*sin(time*0.543); per_frame_19=ob_a =bnot(beat); per_frame_20=q2 = beat; per_frame_21=q3 = beatcounter%4; per_frame_22=monitor = q4; per_frame_23=decay =if(q4,1,0.98); per_frame_24=q1 =20/fps; per_pixel_1=dx= dx+q1*0.005*sin((y-0.5)*meshx*q7) +q1*0.005*sin((y-0.5)*meshx*q4); per_pixel_2=dy=dy+q1*0.0025*cos((x-0.5)*meshx*q6)+ q1*0.0025*cos((x-0.5)*meshx*q5);