[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.535234 fWaveSmoothing=0.500000 fWaveParam=-0.500000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=1.000000 wave_g=1.000000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.400000 ob_g=0.300000 ob_b=0.000000 ob_a=1.000000 ib_size=0.010000 ib_r=1.000000 ib_g=0.600000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=2.000000 mv_dx=0.000000 mv_dy=-0.100000 mv_l=5.000000 mv_r=0.200000 mv_g=1.000000 mv_b=1.000000 mv_a=0.500000 per_frame_1=warp = 0; per_frame_2=wave_r = 0.5 + 0.3*sin(time*0.894); per_frame_3=wave_g = 0.53 + 0.33*sin(time*1.14); per_frame_4=wave_b = 0.4 + 0.1*(1-bass); per_frame_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_frame_6=test = equal(thresh,2); per_frame_7=dx_r = test*0.002*sin(5*time)+(1-test)*dx_r; per_frame_8=dy_r = test*0.002*sin(6*time)+(1-test)*dy_r; per_frame_9=zoom = zoom -0.01*thresh; per_frame_10=dx = 1.1* dx_r; per_frame_11=dy = 1.1* dy_r; per_frame_12=dx = dx + if (above(bass,1.3), 21*dx_r, 0); per_frame_13=mv_x = if(test,2,64); per_frame_14=mv_y = if(test,64,2); per_frame_15=mv_dx = if(test,-0.1,0); per_frame_16=mv_dy = if(test,0,-0.1); per_frame_17=mv_a = if(test,1,0.5); per_frame_18=xpos = xpos + 0.05*(80*dx_r - xpos); per_frame_19=ypos = ypos + 0.05*(80*dy_r - ypos); per_frame_20=wave_x = 0.5 - xpos + 0.1*sin(2*time); per_frame_21=wave_y = 0.5 - ypos + 0.1*cos(2*time); per_frame_22=q1 = wave_x; per_frame_23=q2 = 1 - wave_y; per_pixel_1=newx = x - q1; per_pixel_2=newy = y - q2; per_pixel_3=newrad = sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2; per_pixel_4=newzoom = pow(1.03, pow(0.01+sin(newrad*newrad), newrad*2-1)); per_pixel_5=dx = min(5*newrad,1)*dx + max(-newrad*5+1,0)*((newx)*newzoom - newx); per_pixel_6=dy = min(5*newrad,1)*dy + max(-newrad*5+1,0)*((newy)*newzoom - newy);