[preset00] fRating=2.000000 fGammaAdj=1.490000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=3 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.972362 fWaveSmoothing=0.500000 fWaveParam=0.000000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=0.999998 fShader=0.000000 zoom=0.999998 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.050000 mv_r=0.000000 mv_g=0.000000 mv_b=0.800000 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.4*(0.25*sin(1.4*time)) + 0.25*sin(7.25*time); per_frame_2=wave_g = wave_g + 0.34*(0.25*sin(1.7*time)) + 0.25*sin(6.11*time); per_frame_3=wave_b = wave_b + 0.3*(0.25*sin(1.84*time)) + 0.25*sin(9.3*time); per_frame_4=warp = 0; per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_pixel_2=dx_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dx_r; per_pixel_3=dy_r = equal(thresh,2)*0.025*sin(6*time)+(1-equal(thresh,2))*dy_r; per_pixel_4= per_pixel_5=dx = dx + dx_r*(above(x,0.45+0.45*sin(1.5*time))*below(x,0.55+0.45*sin(1.5*time))); per_pixel_6=dy = dy + dy_r*(above(y,0.45+0.45*cos(1.25*time))*below(y,0.55+0.45*cos(1.25*time))); per_pixel_7=cx = cx + bass*(above(x,0.35+0.45*sin(1.05*time))*below(x,0.65+0.45*sin(1.05*time))); per_pixel_8=cy = cy + bass*(above(y,0.35+0.45*cos(1.75*time))*below(y,0.65+0.45*cos(1.75*time))); per_pixel_9=rot = rot + 0.15*((0.43*rad)*(5*cos(dx*dy-bass_att+(0.5-rad))*2-rad))*abs(0.5*(2*sin(0.2*time))); per_pixel_10=zoom = zoom - 0.02*(abs(cos(12*ang))+0.4*rad);