[preset00] fRating=2.000000 fGammaAdj=1.980000 fDecay=1.000000 fVideoEchoZoom=1.000154 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.000000 fWaveScale=0.010000 fWaveSmoothing=0.100000 fWaveParam=-0.472000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=0.972366 fShader=0.000000 zoom=1.004960 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.000156 sx=0.999666 sy=0.999900 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.510000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=5.000000 mv_r=0.000000 mv_g=0.000000 mv_b=1.000000 mv_a=1.000000 per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); per_frame_4=q8 = oldq8+min(if(above(bass+bass_att,2.8),q8+0.025*pow((bass+bass_att-1.5),5),0),1); per_frame_5=oldq8 = q8; per_frame_6=q8 = q8 + 0.1*time; per_frame_7=q1 = 0.62*( 0.60*sin(0.374*q8) + 0.40*sin(0.294*q8) ); per_frame_8=q2 = 0.62*( 0.60*sin(0.393*q8) + 0.40*sin(0.223*q8) ); per_frame_9=q3 = 0.62*( 0.60*sin(0.174*-q8) + 0.40*sin(0.364*q8) ); per_frame_10=q4 = 0.62*( 0.60*sin(0.234*q8) + 0.40*sin(0.271*-q8) ); per_frame_11=mv_x = 1.25; per_frame_12=mv_y = 1.25; per_frame_13=mv_a =1; per_pixel_1=du = x*2-1 - q1; per_pixel_2=dv = y*2-1 - q2; per_pixel_3=dist = sqrt(du*du+dv*dv); per_pixel_4=ang2 = atan2(du,dv); per_pixel_5=mult = 0.008/(dist+0.4); per_pixel_6=dx = mult*sin(ang2-1.5); per_pixel_7=dy = mult*cos(ang2-1.5); per_pixel_8=du = x*2-1 - q3; per_pixel_9=dv = y*2-1 - q4; per_pixel_10=dist = sqrt(du*du+dv*dv); per_pixel_11=ang2 = atan2(du,dv); per_pixel_12=mult = 0.008*sin(q8)/(dist+0.4); per_pixel_13=dx = dx + mult*sin(ang2+1.5); per_pixel_14=dy = dy + mult*cos(ang2+1.5); per_pixel_15=rot = -0.01*rad*sin(q8);