/* This file is part of Clementine. Copyright 2010, David Sansome Clementine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Clementine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Clementine. If not, see . */ #include "playlist.h" #include "playlistdelegates.h" #include "playlistmanager.h" #include "queue.h" #include "queuemanager.h" #include "ui_queuemanager.h" #include "ui/iconloader.h" QueueManager::QueueManager(QWidget *parent) : QDialog(parent), ui_(new Ui_QueueManager), playlists_(NULL), current_playlist_(NULL) { ui_->setupUi(this); ui_->list->setItemDelegate(new QueuedItemDelegate(this, 0)); // Set icons on buttons ui_->move_down->setIcon(IconLoader::Load("go-down")); ui_->move_up->setIcon(IconLoader::Load("go-up")); ui_->clear->setIcon(IconLoader::Load("edit-clear-list")); // Button connections connect(ui_->move_down, SIGNAL(clicked()), SLOT(MoveDown())); connect(ui_->move_up, SIGNAL(clicked()), SLOT(MoveUp())); connect(ui_->clear, SIGNAL(clicked()), SLOT(Clear())); } QueueManager::~QueueManager() { delete ui_; } void QueueManager::SetPlaylistManager(PlaylistManager* manager) { playlists_ = manager; connect(playlists_, SIGNAL(CurrentChanged(Playlist*)), SLOT(CurrentPlaylistChanged(Playlist*))); CurrentPlaylistChanged(playlists_->current()); } void QueueManager::CurrentPlaylistChanged(Playlist* playlist) { if (current_playlist_) { disconnect(current_playlist_->queue(), SIGNAL(rowsInserted(QModelIndex,int,int)), this, SLOT(UpdateButtonState())); disconnect(current_playlist_->queue(), SIGNAL(rowsRemoved(QModelIndex,int,int)), this, SLOT(UpdateButtonState())); disconnect(current_playlist_->queue(), SIGNAL(layoutChanged()), this, SLOT(UpdateButtonState())); disconnect(current_playlist_, SIGNAL(destroyed()), this, SLOT(PlaylistDestroyed())); } current_playlist_ = playlist; connect(current_playlist_->queue(), SIGNAL(rowsInserted(QModelIndex,int,int)), this, SLOT(UpdateButtonState())); connect(current_playlist_->queue(), SIGNAL(rowsRemoved(QModelIndex,int,int)), this, SLOT(UpdateButtonState())); connect(current_playlist_->queue(), SIGNAL(layoutChanged()), this, SLOT(UpdateButtonState())); connect(current_playlist_, SIGNAL(destroyed()), this, SLOT(PlaylistDestroyed())); ui_->list->setModel(current_playlist_->queue()); connect(ui_->list->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), SLOT(UpdateButtonState())); } void QueueManager::MoveUp() { QModelIndexList indexes = ui_->list->selectionModel()->selectedRows(); qStableSort(indexes); if (indexes.isEmpty() || indexes.first().row() == 0) return; foreach (const QModelIndex& index, indexes) { current_playlist_->queue()->MoveUp(index.row()); } } void QueueManager::MoveDown() { QModelIndexList indexes = ui_->list->selectionModel()->selectedRows(); qStableSort(indexes); if (indexes.isEmpty() || indexes.last().row() == current_playlist_->queue()->rowCount()-1) return; for (int i=indexes.count()-1 ; i>=0 ; --i) { current_playlist_->queue()->MoveDown(indexes[i].row()); } } void QueueManager::Clear() { current_playlist_->queue()->Clear(); } void QueueManager::UpdateButtonState() { const QModelIndex current = ui_->list->selectionModel()->currentIndex(); if (current.isValid()) { ui_->move_up->setEnabled(current.row() != 0); ui_->move_down->setEnabled(current.row() != current_playlist_->queue()->rowCount()-1); } else { ui_->move_up->setEnabled(false); ui_->move_down->setEnabled(false); } ui_->clear->setEnabled(!current_playlist_->queue()->is_empty()); } void QueueManager::PlaylistDestroyed() { current_playlist_ = NULL; // We'll get another CurrentPlaylistChanged() soon }