/* * UserTexture.cpp * * Created on: Jul 16, 2008 * Author: pete */ #include "UserTexture.hpp" UserTexture::UserTexture(std::string qualifiedName): qname(qualifiedName) { if (qualifiedName.substr(0,3) == "fc_") { name = qualifiedName.substr(3); bilinear = true; wrap = false; } else if (qualifiedName.substr(0,3) == "fw_") { name = qualifiedName.substr(3); bilinear = true; wrap = true; } else if (qualifiedName.substr(0,3) == "pc_") { name = qualifiedName.substr(3); bilinear = false; wrap = false; } else if (qualifiedName.substr(0,3) == "pw_") { name = qualifiedName.substr(3); bilinear = false; wrap = true; } else { name = qualifiedName; bilinear = true; wrap = true; } texsizeDefined = false; } UserTexture::~UserTexture() { // TODO Auto-generated destructor stub }