/* This file is part of Clementine. Copyright 2010, David Sansome Clementine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Clementine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Clementine. If not, see . */ #include "cddadevice.h" #include #include "library/librarybackend.h" #include "library/librarymodel.h" CddaDevice::CddaDevice(const QUrl& url, DeviceLister* lister, const QString& unique_id, DeviceManager* manager, Application* app, int database_id, bool first_time) : ConnectedDevice(url, lister, unique_id, manager, app, database_id, first_time), cd_device_(url), cdda_song_loader_(url) { connect(&cdda_song_loader_, SIGNAL(SongsLoaded(SongList)), this, SLOT(SongsLoaded(SongList))); connect(&cdda_song_loader_, SIGNAL(SongsDurationLoaded(SongList)), this, SLOT(SongsLoaded(SongList))); connect(&cdda_song_loader_, SIGNAL(SongsMetadataLoaded(SongList)), this, SLOT(SongsLoaded(SongList))); connect(this, SIGNAL(SongsDiscovered(SongList)), model_, SLOT(SongsDiscovered(SongList))); connect(&cd_device_, SIGNAL(DiscChanged()), SLOT(LoadSongs())); } CddaDevice::~CddaDevice() {} void CddaDevice::Init() { LoadSongs(); } void CddaDevice::Refresh() {} void CddaDevice::LoadSongs() { song_count_ = 0; // Reset song count, in case it was already set cdda_song_loader_.LoadSongs(); } void CddaDevice::SongsLoaded(const SongList& songs) { model_->Reset(); emit SongsDiscovered(songs); song_count_ = songs.size(); }