/*************************************************************************** glanalyzer3.h - description ------------------- begin : Feb 16 2004 copyright : (C) 2004 by Enrico Ros email : eros.kde@email.it ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #ifdef HAVE_QGLWIDGET #ifndef GLBOUNCER_H #define GLBOUNCER_H #include "analyzerbase.h" #include #include class QWidget; class Ball; class Paddle; class GLAnalyzer3 : public Analyzer::Base3D { public: GLAnalyzer3(QWidget*); ~GLAnalyzer3(); void analyze(const Scope&); void paused(); protected: void initializeGL(); void resizeGL(int w, int h); void paintGL(); private: struct ShowProperties { double timeStamp; double dT; float colorK; float gridScrollK; float gridEnergyK; float camRot; float camRoll; float peakEnergy; } show; struct FrameProperties { bool silence; float energy; float dEnergy; } frame; static const int NUMBER_OF_BALLS = 16; QPtrList balls; Paddle* leftPaddle, *rightPaddle; float unitX, unitY; GLuint ballTexture; GLuint gridTexture; void drawDot3s(float x, float y, float z, float size); void drawHFace(float y); void drawScrollGrid(float scroll, float color[4]); bool loadTexture(QString file, GLuint& textureID); void freeTexture(GLuint& textureID); }; #endif #endif