/* This file is part of Clementine. Copyright 2010, David Sansome Clementine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Clementine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Clementine. If not, see . */ #ifndef SONGLOADER_H #define SONGLOADER_H #include #include #include #include "song.h" #include "core/tagreaderclient.h" #include "musicbrainz/musicbrainzclient.h" #include #include class CueParser; class LibraryBackendInterface; class ParserBase; class PlaylistParser; class PodcastParser; class SongLoader : public QObject { Q_OBJECT public: SongLoader(LibraryBackendInterface* library, QObject* parent = 0); ~SongLoader(); enum Result { Success, Error, WillLoadAsync, }; static const int kDefaultTimeout; const QUrl& url() const { return url_; } const SongList& songs() const { return songs_; } int timeout() const { return timeout_; } void set_timeout(int msec) { timeout_ = msec; } Result Load(const QUrl& url); // To effectively load the songs: // when we call Load() on a directory, it will return WillLoadAsync, load the // files with only filenames and emit LoadFinished(). When LoadFinished() is // received by songloaderinserter, it will insert songs (incompletely loaded) // in playlist, and call EffectiveSongsLoad() in a background thread to // perform the real load of the songs. Next, UpdateItems() will be called on // playlist and replace the partially-loaded items by the new ones, fully // loaded. void EffectiveSongsLoad(); void EffectiveSongLoad(Song* song); Result LoadAudioCD(); signals: void LoadFinished(bool success); private slots: void Timeout(); void StopTypefind(); void AudioCDTagsLoaded(const QString& artist, const QString& album, const MusicBrainzClient::ResultList& results); void LocalFileLoaded(TagReaderReply* reply); private: enum State { WaitingForType, WaitingForMagic, WaitingForData, Finished, }; Result LoadLocal(const QString& filename); Result LoadLocalPartial(const QString& filename); void LoadLocalDirectory(const QString& filename); void LoadPlaylist(ParserBase* parser, const QString& filename); void LoadLocalDirectoryAndEmit(const QString& filename); void LoadPlaylistAndEmit(ParserBase* parser, const QString& filename); void AddAsRawStream(); Result LoadRemote(); // GStreamer callbacks static void TypeFound(GstElement* typefind, uint probability, GstCaps* caps, void* self); static gboolean DataReady(GstPad*, GstBuffer* buf, void* self); static GstBusSyncReply BusCallbackSync(GstBus*, GstMessage*, gpointer); static gboolean BusCallback(GstBus*, GstMessage*, gpointer); void StopTypefindAsync(bool success); void ErrorMessageReceived(GstMessage* msg); void EndOfStreamReached(); void MagicReady(); bool IsPipelinePlaying(); private: static QSet sRawUriSchemes; QUrl url_; SongList songs_; QTimer* timeout_timer_; PlaylistParser* playlist_parser_; PodcastParser* podcast_parser_; CueParser* cue_parser_; // For async loads int timeout_; State state_; bool success_; ParserBase* parser_; QString mime_type_; bool is_podcast_; QByteArray buffer_; LibraryBackendInterface* library_; boost::shared_ptr pipeline_; QThreadPool thread_pool_; }; #endif // SONGLOADER_H