#ifndef PHONONENGINE_H #define PHONONENGINE_H #include "enginebase.h" #include #include class QTimer; class PhononEngine : public Engine::Base { Q_OBJECT public: PhononEngine(); ~PhononEngine(); bool init(); bool canDecode( const QUrl &url ) const; bool load( const QUrl &url, bool stream = false ); bool play( uint offset = 0 ); void stop(); void pause(); void unpause(); Engine::State state() const; uint position() const; uint length() const; void seek( uint ms ); protected: void setVolumeSW( uint percent ); private slots: void PhononFinished(); void PhononStateChanged(Phonon::State new_state); void StateTimeoutExpired(); private: Phonon::MediaObject* media_object_; Phonon::AudioOutput* audio_output_; QTimer* state_timer_; }; #endif // PHONONENGINE_H