Index: Renderer/FBO.cpp
===================================================================
--- Renderer/FBO.cpp	(revision 2090)
+++ Renderer/FBO.cpp	(working copy)
@@ -187,8 +187,11 @@
   {
 	int mindim = width < height ? width : height;
     int origtexsize = this->texsize;
-    this->texsize = nearestPower2( mindim, SCALE_MINIFY );      
+    this->texsize = nearestPower2( mindim, SCALE_MINIFY );
 
+    if (origtexsize == texsize)
+      return;
+
     /* Create the texture that will be bound to the render this */
     /*