[preset00] fRating=2.000000 fGammaAdj=2.000000 fDecay=0.980000 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=11.940000 fWaveScale=1.599182 fWaveSmoothing=0.700000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.772000 fZoomExponent=1.001000 fShader=0.000000 zoom=1.007000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.000000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.400000 wave_b=0.650000 wave_x=0.010000 wave_y=0.000000 ob_size=0.005000 ob_r=0.300000 ob_g=0.500000 ob_b=0.300000 ob_a=0.700000 ib_size=0.005000 ib_r=0.450000 ib_g=0.350000 ib_b=0.350000 ib_a=0.300000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=wave_b = wave_b - 0.200*( 0.60*sin(1.823*time) + 0.40*sin(0.916*time) ); per_frame_2=wave_r = wave_r + 0.500*( 0.60*sin(1.900*time) + 0.40*sin(1.023*time) ); per_frame_3=wave_g = wave_g + 0.500*( 0.60*sin(1.1*time) + 0.40*sin(0.949*time) ); per_frame_4=decay = decay - 0.03*equal(frame%30,0); per_frame_5=treb_effect = max(max(treb,treb_att)-1.25,0); per_frame_6=mid_effect= max(max(mid,mid_att)-1.25,0); per_frame_7=ob_size = ob_size + 0.005*treb_effect; per_frame_8=ib_size = ib_size + 0.005*mid_effect; per_frame_9=ob_g = ob_g -0.2* treb_effect +0.2* mid_effect; per_frame_10=ib_g = ib_g + 0.2*mid_effect+ 0.2*treb_effect; per_frame_11=ib_b = ib_b - 0.2*mid_effect+ 0.2*treb_effect; per_frame_12=ok_to_change = if(above(time,beat_time+5),1,0); per_frame_13=bass_effect = max(bass, bass_att)-1; per_frame_14=beat_time = if(above(bass_effect,0.5), if(ok_to_change,time,beat_time),beat_time); per_frame_15=effect = if(equal(time,beat_time),effect+rand(3)+1,effect); per_frame_16=effect = if(above(effect,3),effect-4,effect); per_frame_17=bass_effect = max(max(bass,bass_att)-1.34,0); per_frame_18=q1 = effect; per_frame_19=q2 = bass_effect; per_frame_20=wave_x = if(equal(q1,0),0.01,if(equal(q1,1),0.99,if(equal(q1,2),0.01,0.99))); per_frame_21=wave_mystery = if(equal(q1,0),1,if(equal(q1,1),1,if(equal(q1,2),0,0))); per_frame_22=monitor = q1; per_frame_23=zoom = if(equal(q1,0),0.4*x,if(equal(q1,1),0.4*(1-x),if(equal(q1,2),0.4*y,0.4*(1-y)))) + 0.6 - 0.13*(min(q2,0.3)); per_pixel_1=zoom = if(equal(q1,0),0.4*x,if(equal(q1,1),0.4*(1-x),if(equal(q1,2),0.4*y,0.4*(1-y)))) + 0.6 - 0.13*(min(q2,0.3));