[preset00] fRating=3.000000 fGammaAdj=1.700000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.010000 fWaveSmoothing=0.630000 fWaveParam=-1.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=13.290894 rot=0.000000 cx=0.500000 cy=0.500000 dx=-0.280000 dy=-0.320000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.010000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.000000 ib_r=0.950000 ib_g=0.850000 ib_b=0.650000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.900000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.550000 shapecode_0_ang=0.000000 shapecode_0_r=1.000000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=0.100000 shapecode_0_r2=0.000000 shapecode_0_g2=1.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.900000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.200000 shape_0_per_frame1=ang = time*1.4; shape_0_per_frame2=x = 0.5 + 0.08*cos(time*1.3) + 0.03*cos(time*0.7); shape_0_per_frame3=y = 0.5 + 0.08*sin(time*1.4) + 0.03*sin(time*0.7); shape_0_per_frame4=r = 0.5 + 0.5*sin(q8*0.613 + 1); shape_0_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2); shape_0_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5); shape_0_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4); shape_0_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1); shape_0_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3); shapecode_1_enabled=1 shapecode_1_sides=32 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.400000 shapecode_1_ang=0.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.300000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.200000 shape_1_per_frame1=ang = time*1.7; shape_1_per_frame2=x = 0.5 + 0.08*cos(time*1.1) + 0.03*cos(time*0.7); shape_1_per_frame3=y = 0.5 + 0.08*sin(time*1.1) + 0.03*sin(time*0.7); shape_1_per_frame4=r = 0.5 + 0.5*sin(q8*0.713 + 1); shape_1_per_frame5=g = 0.5 + 0.5*sin(q8*0.563 + 2); shape_1_per_frame6=b = 0.5 + 0.5*sin(q8*0.654 + 5); shape_1_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.885 + 4); shape_1_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.556+ 1); shape_1_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.638 + 3); shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.400000 shapecode_2_ang=0.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=0.600000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.400000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.200000 shape_2_per_frame1=ang = time*1.24; shape_2_per_frame2=x = 0.5 - 0.08*cos(time*1.07) + 0.03*cos(time*0.7); shape_2_per_frame3=y = 0.5 - 0.08*sin(time*1.33) + 0.03*sin(time*0.7); shape_2_per_frame4=g = 0.5 + 0.5*sin(q8*0.713 + 1); shape_2_per_frame5=b = 0.5 + 0.5*cos(q8*0.563 + 2); shape_2_per_frame6=r = 0.5 + 0.5*sin(q8*0.654 + 5); shape_2_per_frame7=r2 = 0.5 + 0.5*cos(q8*0.885 + 4); shape_2_per_frame8=g2 = 0.5 + 0.5*cos(q8*0.556+ 1); shape_2_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.638 + 3); per_frame_1=ob_r = 0.5 + 0.4*sin(time*1.324); per_frame_2=ob_g = 0.5 + 0.4*cos(time*1.371); per_frame_3=ob_b = 0.5+0.4*sin(2.332*time); per_frame_4=ib_r = 0.5 + 0.25*sin(time*1.424); per_frame_5=ib_g = 0.25 + 0.25*cos(time*1.871); per_frame_6=ib_b = 1-ob_b; per_frame_7=volume = 0.15*(bass+bass_att+treb+treb_att+mid+mid_att); per_frame_8=xamptarg = if(equal(frame%15,0),min(0.5*volume*bass_att,0.5),xamptarg); per_frame_9=xamp = xamp + 0.5*(xamptarg-xamp); per_frame_10=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir)); per_frame_11=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); per_frame_12=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); per_frame_13=xpos = xpos + 0.001*xspeed; per_frame_14=dx = xpos*0.005; per_frame_15=yamptarg = if(equal(frame%15,0),min(0.3*volume*treb_att,0.5),yamptarg); per_frame_16=yamp = yamp + 0.5*(yamptarg-yamp); per_frame_17=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir)); per_frame_18=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); per_frame_19=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); per_frame_20=ypos = ypos + 0.001*yspeed; per_frame_21=dy = ypos*0.005; per_frame_22=rot = 10*(dx-dy); per_frame_23=wave_a = 0; per_frame_24=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps); per_frame_25=oldq8 = q8; per_frame_26=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps); per_frame_27=monitor = rot; per_pixel_1=zoom = 1+0.05*rad;