[preset00] fRating=3.000000 fGammaAdj=1.980000 fDecay=1.000000 fVideoEchoZoom=0.999609 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099998 fWaveScale=1.299910 fWaveSmoothing=0.630000 fWaveParam=0.300000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.005000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=0.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.500000 mv_r=0.350000 mv_g=0.350000 mv_b=0.350000 mv_a=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=1.203212 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.787566 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); shape_0_per_frame2=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r; shape_0_per_frame3=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r; shape_0_per_frame4=//tex_zoom = 0.8 -0.01*thresh; shape_0_per_frame5=fdx = 1.1* dx_r; shape_0_per_frame6=fdy = 1.1* dy_r; shape_0_per_frame7=x = x+0.1*(fdx + if (above(bass,1.35), 31*dx_r, 0)); shape_0_per_frame8=y = y+0.01*(if (above(bass,1.3), 0, y)); shape_0_per_frame9= shape_0_per_frame10= shape_0_per_frame11= shape_0_per_frame12=tex_zoom = 0.8-0.0001*pow((bass+bass_att),5)-0.01*(bass+bass_att); shape_0_per_frame13=//tex_ang = bass; shape_0_per_frame14=//x = x +0.01*sin(time); shape_0_per_frame15=//tex_ang = 0.1*bass; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.730000 shapecode_1_rad=0.221671 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=2.448624 shapecode_1_r=1.000000 shapecode_1_g=0.500000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=0.500000 shapecode_1_b2=1.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=1.000000 shape_1_per_frame1=ang = 2*3.1415*sin(0.541*time); shape_1_per_frame2=tex_ang = ang; shape_1_per_frame3=x = 0.5 + 0.3*cos(time*0.74); shape_1_per_frame4=y = 0.5 - 0.34*sin(time*0.894); shapecode_2_enabled=1 shapecode_2_sides=5 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.500000 shapecode_2_y=0.230000 shapecode_2_rad=0.221671 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.220186 shapecode_2_r=0.500000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.500000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=1.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=1.000000 shape_2_per_frame1=ang = 3.1415*2*sin(time*0.274); shape_2_per_frame2=tex_ang = ang; shape_2_per_frame3=x = 0.5+0.3*sin(time*0.5317); shape_2_per_frame4=y = 0.5+0.35*sin(time*0.6121); shapecode_3_enabled=1 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.300000 shapecode_3_y=0.730000 shapecode_3_rad=0.221671 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.970586 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=1.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=1.000000 shape_3_per_frame1=ang = 3.1415*2*cos(time*0.314); shape_3_per_frame2=tex_ang = ang; shape_3_per_frame3=x = 0.5-0.3*sin(time*0.7117); shape_3_per_frame4=y = 0.5-0.36*cos(time*0.5621); per_frame_init_1=q8=0; per_frame_1=warp=0; per_frame_2=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps); per_frame_3=oldq8 = q8; per_frame_4=wave_r = 0.5+0.5*sin(1.123*q8); per_frame_5=wave_g = 0.5+0.5*sin(q8*1.576); per_frame_6=wave_b = 0.5+0.5*cos(q8*1.465); per_frame_7=ib_a =0.2*bass; per_pixel_1=dx=dx+0.008*sin((y*2-1)*meshx)+0.008*sin((y*2-1)*meshx*1.3333); per_pixel_2=dy=dy+0.008*cos((x*2-1)*meshx*1.3333)+0.008*cos((x*2-1)*meshx);