[preset00] fRating=3.500000 fGammaAdj=1.000000 fDecay=0.999000 fVideoEchoZoom=0.999600 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=2 nWaveMode=0 bAdditiveWaves=1 bWaveDots=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.005730 fWaveScale=0.023445 fWaveSmoothing=0.000000 fWaveParam=-0.480000 fModWaveAlphaStart=1.489999 fModWaveAlphaEnd=0.750000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999500 rot=0.200000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.600000 wave_g=0.600000 wave_b=0.510000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.005000 ib_r=0.500000 ib_g=0.400000 ib_b=0.650000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_l=0.055000 mv_r=0.000000 mv_g=1.000000 mv_b=1.000000 mv_a=1.000000 per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.915*time) ); per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.025*time) ); per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.810*time) + 0.40*sin(0.950*time) ); per_frame_4=mv_r= wave_r + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(0.750*time) ); per_frame_5=mv_g= wave_g + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.950*time) ); per_frame_6=mv_b= wave_b + 0.350*( 0.60*sin(0.775*time) + 0.40*sin(1.025*time) ); per_frame_7=ib_r=1-min(bass*0.5,1); per_frame_8=ib_b=1-min(treb*0.5,1); per_frame_9=ib_g=1-min(mid*0.5,1); per_frame_10=ob_r=1-min(mid_att*0.5,1); per_frame_11=ob_b=1-min(bass_att*0.5,1); per_frame_12=ob_g=1-min(treb_att*0.5,1); per_frame_13=bass_effect = min(max(max(bass,bass_effect)-1.3,0),0.5); per_frame_14=ib_size = ib_size+ bass_effect; per_frame_15=wave_mystery = wave_mystery + 0.4*bass_effect; per_frame_16=mv_l = mv_l + 0.5*bass_effect; per_frame_17=q1 = bass_effect; per_pixel_1=zoom =0.9- sin(time + ang*2)*0.02; per_pixel_2=zoom=zoom+(q1)*0.1; per_pixel_3=rot = rot + 0.1*q1*(3.14-ang);