[preset00] fRating=4.000000 fGammaAdj=2.000000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.000000 fWaveScale=0.999996 fWaveSmoothing=0.750000 fWaveParam=-0.499900 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.100000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.000000 sy=1.000000 wave_r=0.800000 wave_g=0.200000 wave_b=0.200000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.100000 ib_size=0.500000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_l=0.900000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=warp=0; per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438)); per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.522)); per_frame_4=wave_g = wave_g + 0.4*sin(time*1.731); per_frame_5=ob_r = above(bass_att,bass)*(bass_att-bass)*4; per_frame_6=volume = 0.3*(bass+mid+att); per_frame_7=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_8=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_9=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_10=peakbass_att = max(bass_att,peakbass_att); per_frame_11=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_12=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_13=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); per_frame_14=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_15=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_16=beatcounter = beatcounter + beat; per_frame_17=mode = if(beat*equal(beatcounter%2,0),1-mode,mode); per_frame_18=mode2 = if(beat,(mode2 + rand(7) + 1)%8,mode2); per_frame_19=mode3 = if(beat,(mode3 + rand(7) + 1)%8,mode3); per_frame_20=q1 = 2*mode-1; per_frame_21=q2 = mode2 + 2; per_frame_22=q3 = 1/q2; per_frame_23=q4 = mode3 + 2; per_frame_24=q5 = 1/q4; per_frame_25=wave_x = (rand(q2)+0.5)*q3; per_frame_26=wave_y = (rand(q4)+0.5)*q5; per_frame_27=decay = decay - 0.1*equal(frame%50,0); per_pixel_1=cx = ((0&(x*q2-0.5))+0.5)*q3; per_pixel_2=cy = ((0&(y*q4-0.5))+0.5)*q5; per_pixel_3=rot = rot*pow(-1,(0&(x*q2-0.5)) + (0&(y*q4-0.5)))*q1;