[preset00] fRating=3.000000 fGammaAdj=2.700000 fDecay=0.990000 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=1 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.634243 fWaveSmoothing=0.100000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=0.999990 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.000156 sx=0.999666 sy=0.999900 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.380000 ob_size=0.020000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.100000 ib_size=0.050000 ib_r=0.500000 ib_g=0.500000 ib_b=0.500000 ib_a=0.100000 per_frame_1=warp = 0; per_frame_2= per_frame_3=ib_r = ib_r + 0.10*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); per_frame_4=ib_g = ib_g + 0.10*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); per_frame_5=ib_b = ib_b + 0.10*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); per_frame_6=temp = 0.12*tan(0.3*(mid+bass)); per_frame_7=ib_a = if(below(temp,0.4),temp,0.4); per_frame_8=ob_size = ob_size - 0.01; per_frame_9=ob_size = ob_size + 0.15*sin(0.5*bass_att); per_frame_10=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_11=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_12=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) ); per_frame_13=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) ); per_frame_14=decay = decay - 0.01*equal(frame%5,0); per_pixel_1=du = x*2-1 - q1; per_pixel_2=dv = y*2-1 - q2; per_pixel_3=dist = sqrt(du*du+dv*dv); per_pixel_4=ang2 = atan2(du,dv); per_pixel_5=mult = 0.008/(dist+0.4); per_pixel_6=dx = mult*sin(ang2-1.5); per_pixel_7=dy = mult*cos(ang2-1.5); per_pixel_8=du = x*2-1 - q3; per_pixel_9=dv = y*2-1 - q4; per_pixel_10=dist = sqrt(du*du+dv*dv); per_pixel_11=ang2 = atan2(du,dv); per_pixel_12=mult = 0.008/(dist+0.4); per_pixel_13=dx = dx + mult*sin(ang2+1.5); per_pixel_14=dy = dy + mult*cos(ang2+1.5); per_pixel_15=dx = dx*1.5; per_pixel_16=dy = dy*1.5;