[preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=1.000000 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.000000 fWaveScale=0.387000 fWaveSmoothing=0.500000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=3.138000 fZoomExponent=2.600000 fShader=0.000000 zoom=1.031000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=-0.005000 warp=0.123000 sx=1.000000 sy=1.000000 wave_r=0.000000 wave_g=0.570000 wave_b=1.000000 wave_x=0.500000 wave_y=0.470000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.900000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.250*( 0.60*sin(2.137*time) + 0.40*sin(1.770*time) ); per_frame_2=wave_g = wave_g + 0.300*( 0.60*sin(1.944*time) + 0.40*sin(1.541*time) ); per_frame_3=wave_b = wave_b + 0.250*( 0.60*sin(1.251*time) + 0.40*sin(1.655*time) ); per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_5=cx = cx + 0.410*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_6=cy = cy + 0.410*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); per_frame_9=decay = decay - 0.03*equal(frame%2,0);