[preset00] fRating=3.000000 fGammaAdj=1.997000 fDecay=0.980000 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=2 bAdditiveWaves=1 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=2.800000 fWaveScale=1.170000 fWaveSmoothing=0.700000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000415 fShader=0.000000 zoom=0.986000 rot=-0.040000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.002710 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.500000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.500000 per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.742*time) + 0.40*sin(1.021*time) ); per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.703*time) + 0.40*sin(0.969*time) ); per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(1.090*time) + 0.40*sin(0.963*time) ); per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_7=ib_r = ib_r + 0.1*sin(time*0.5413); per_frame_8=ib_g = ib_g + 0.1*sin(time*0.6459); per_frame_9=ib_b = ib_b + 0.1*sin(time*0.4354); per_frame_10=blah = 0.6/(ib_r+ib_g+ib_b); per_frame_11=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah; per_pixel_1=cx=0.5 + 0.4*cos(ang+time*0.397-rad); per_pixel_2=cy=0.5 + 0.4*sin(ang+time*0.78+rad);