[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=1.000000 fVideoEchoZoom=2.216706 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=2 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=3.749272 fWaveSmoothing=0.500000 fWaveParam=0.000000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.990000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.35*sin(1.4*time) + 0.25*sin(2.5*time); per_frame_2=wave_g = wave_g + 0.35*sin(1.7*time) - 0.25*sin(1.11*time); per_frame_3=wave_b = wave_b + 0.35*sin(1.84*time) + 0.25*sin(2.3*time); per_frame_4=warp = 0; per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_pixel_4=dy = dy + dy_r +below(y,0.5)*0.005; per_pixel_5=dy = dy - dy_r -above(y,0.5)*0.005; per_pixel_6=dx = dx + dx_r+ above(y,sin(time))*0.005 - below(y,0.8*sin(time))*0.005; per_pixel_7=dx = dx + dx_r+ above(y,0.76*sin(1.2*time))*0.005 - below(y,0.55*sin(2*time))*0.005; per_pixel_8=nx = 0.8*x * sin(time) - 0.4*x *sin(1.22*time); per_pixel_9=ny = 0.8*y * cos(time) - 0.4*y *cos(1.4*time); per_pixel_10=zoom = zoom + if(below(rad,0.4), + 0.05-rad, 0); per_pixel_11=zoom = zoom + if (below(rad,0.2), + 0.1-rad, 0);