[preset00] fRating=3.000000 fGammaAdj=1.350000 fDecay=0.950000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=3 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.294621 fWaveSmoothing=0.500000 fWaveParam=0.000000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.050000 ob_r=0.200000 ob_g=0.300000 ob_b=0.000000 ob_a=0.100000 ib_size=0.005000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=1.920000 nMotionVectorsY=23.999998 mv_dx=-0.060000 mv_dy=0.000000 mv_l=5.000000 mv_r=1.000000 mv_g=0.000000 mv_b=0.000000 mv_a=1.000000 per_frame_1=wave_r = wave_r + 0.35*sin(4*time) + 0.25*sin(2.5*time); per_frame_2=wave_g = wave_g + 0.35*sin(3.7*time) + 0.25*sin(2.11*time); per_frame_3=wave_b = wave_b + 0.35*sin(3.84*time) + 0.25*sin(2.3*time); per_frame_4=wave_mystery = sin(time); per_frame_5=mv_l = mv_l + 2*sin(time); per_frame_6=mv_r = wave_r; per_frame_7=mv_g = wave_g; per_frame_8=mv_b = wave_b; per_frame_9=warp = 0; per_frame_10=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_frame_11=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_frame_12=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_frame_13=bass_seek = below(bass_seek,bass) + bass_att - (above(bass_att,bass_seek) -bass); per_frame_14=trip = 0.4*bass_seek; per_frame_15=dy = dy + dy_r*trip*cos(time); per_frame_16=dx = dx + dx_r*trip*sin(time); per_frame_17=zoom = zoom - 0.025*trip*thresh; per_frame_18=rot = rot + 0.015*trip*thresh; per_pixel_1=dy = dy - 0.95-rad*dx;