/* This file is part of Clementine. Copyright 2010, David Sansome Clementine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Clementine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Clementine. If not, see . */ #ifndef GSTENGINEPIPELINE_H #define GSTENGINEPIPELINE_H #include #include #include #include #include #include #include #include #include "engine_fwd.h" class GstElementDeleter; class GstEngine; class BufferConsumer; struct GstQueue; struct GstURIDecodeBin; class GstEnginePipeline : public QObject { Q_OBJECT public: GstEnginePipeline(GstEngine* engine); ~GstEnginePipeline(); // Globally unique across all pipelines. int id() const { return id_; } // Call these setters before Init void set_output_device(const QString& sink, const QString& device); void set_replaygain(bool enabled, int mode, float preamp, bool compression); void set_buffer_duration_nanosec(qint64 duration_nanosec); // Creates the pipeline, returns false on error bool InitFromUrl(const QUrl& url, qint64 end_nanosec); bool InitFromString(const QString& pipeline); // BufferConsumers get fed audio data. Thread-safe. void AddBufferConsumer(BufferConsumer* consumer); void RemoveBufferConsumer(BufferConsumer* consumer); void RemoveAllBufferConsumers(); // Control the music playback QFuture SetState(GstState state); Q_INVOKABLE bool Seek(qint64 nanosec); void SetEqualizerEnabled(bool enabled); void SetEqualizerParams(int preamp, const QList& band_gains); void SetVolume(int percent); void StartFader(qint64 duration_nanosec, QTimeLine::Direction direction = QTimeLine::Forward, QTimeLine::CurveShape shape = QTimeLine::LinearCurve); // If this is set then it will be loaded automatically when playback finishes // for gapless playback void SetNextUrl(const QUrl& url, qint64 beginning_nanosec, qint64 end_nanosec); bool has_next_valid_url() const { return next_url_.isValid(); } // Get information about the music playback QUrl url() const { return url_; } bool is_valid() const { return valid_; } // Please note that this method (unlike GstEngine's.position()) is // multiple-section media unaware. qint64 position() const; // Please note that this method (unlike GstEngine's.length()) is // multiple-section media unaware. qint64 length() const; // Returns this pipeline's state. May return GST_STATE_NULL if the state check // timed out. The timeout value is a reasonable default. GstState state() const; qint64 segment_start() const { return segment_start_; } // Don't allow the user to change the playback state (playing/paused) while // the pipeline is buffering. bool is_buffering() const { return buffering_; } QUrl redirect_url() const { return redirect_url_; } QString source_device() const { return source_device_; } public slots: void SetVolumeModifier(qreal mod); signals: void EndOfStreamReached(int pipeline_id, bool has_next_track); void MetadataFound(int pipeline_id, const Engine::SimpleMetaBundle& bundle); // This indicates an error, delegated from GStreamer, in the pipeline. // The message, domain and error_code are related to GStreamer's GError. void Error(int pipeline_id, const QString& message, int domain, int error_code); void FaderFinished(); void BufferingStarted(); void BufferingProgress(int percent); void BufferingFinished(); protected: void timerEvent(QTimerEvent *); private: // Static callbacks. The GstEnginePipeline instance is passed in the last // argument. static GstBusSyncReply BusCallbackSync(GstBus*, GstMessage*, gpointer); static gboolean BusCallback(GstBus*, GstMessage*, gpointer); static void NewPadCallback(GstElement*, GstPad*, gpointer); static bool HandoffCallback(GstPad*, GstBuffer*, gpointer); static bool EventHandoffCallback(GstPad*, GstEvent*, gpointer); static void SourceDrainedCallback(GstURIDecodeBin*, gpointer); static void SourceSetupCallback(GstURIDecodeBin*, GParamSpec *pspec, gpointer); void TagMessageReceived(GstMessage*); void ErrorMessageReceived(GstMessage*); void ElementMessageReceived(GstMessage*); void StateChangedMessageReceived(GstMessage*); void BufferingMessageReceived(GstMessage*); QString ParseTag(GstTagList* list, const char* tag) const; bool Init(); GstElement* CreateDecodeBinFromString(const char* pipeline); void UpdateVolume(); void UpdateEqualizer(); bool ReplaceDecodeBin(GstElement* new_bin); bool ReplaceDecodeBin(const QUrl& url); void TransitionToNext(); // If the decodebin is special (ie. not really a uridecodebin) then it'll have // a src pad immediately and we can link it after everything's created. void MaybeLinkDecodeToAudio(); private slots: void FaderTimelineFinished(); private: static const int kGstStateTimeoutNanosecs; static const int kFaderFudgeMsec; static const int kEqBandCount; static const int kEqBandFrequencies[]; static GstElementDeleter* sElementDeleter; GstEngine* engine_; // Using == to compare two pipelines is a bad idea, because new ones often // get created in the same address as old ones. This ID will be unique for // each pipeline. // Threading warning: access to the static ID field isn't protected by a // mutex because all pipeline creation is currently done in the main thread. static int sId; int id_; // General settings for the pipeline bool valid_; QString sink_; QString device_; // These get called when there is a new audio buffer available QList buffer_consumers_; QMutex buffer_consumers_mutex_; qint64 segment_start_; bool segment_start_received_; bool emit_track_ended_on_segment_start_; // Equalizer bool eq_enabled_; int eq_preamp_; QList eq_band_gains_; // ReplayGain bool rg_enabled_; int rg_mode_; float rg_preamp_; bool rg_compression_; quint64 buffer_duration_nanosec_; bool buffering_; // The URL that is currently playing, and the URL that is to be preloaded // when the current track is close to finishing. QUrl url_; QUrl next_url_; // If this is > 0 then the pipeline will be forced to stop when playback goes // past this position. qint64 end_offset_nanosec_; // We store the beginning and end for the preloading song too, so we can just // carry on without reloading the file if the sections carry on from each // other. qint64 next_beginning_offset_nanosec_; qint64 next_end_offset_nanosec_; // Set temporarily when moving to the next contiguous section in a multi-part // file. bool ignore_next_seek_; // Set temporarily when switching out the decode bin, so metadata doesn't // get sent while the Player still thinks it's playing the last song bool ignore_tags_; // When the gstreamer source requests a redirect we store the URL here and // callers can pick it up after the state change to PLAYING fails. QUrl redirect_url_; // When we need to specify the device to use as source (for CD device) QString source_device_; // Seeking while the pipeline is in the READY state doesn't work, so we have // to wait until it goes to PAUSED or PLAYING. // Also we have to wait for the decodebin to be connected. bool pipeline_is_initialised_; bool pipeline_is_connected_; qint64 pending_seek_nanosec_; int volume_percent_; qreal volume_modifier_; boost::scoped_ptr fader_; QBasicTimer fader_fudge_timer_; GstElement* pipeline_; // Bins // uridecodebin ! audiobin GstElement* uridecodebin_; GstElement* audiobin_; // Elements in the audiobin. See comments in Init()'s definition. GstElement* queue_; GstElement* audioconvert_; GstElement* rgvolume_; GstElement* rglimiter_; GstElement* audioconvert2_; GstElement* equalizer_preamp_; GstElement* equalizer_; GstElement* volume_; GstElement* audioscale_; GstElement* audiosink_; uint bus_cb_id_; }; #endif // GSTENGINEPIPELINE_H