/* This file is part of Clementine. Clementine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Clementine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Clementine. If not, see . */ #ifndef GSTENGINEPIPELINE_H #define GSTENGINEPIPELINE_H #include #include #include #include #include #include #include #include "engine_fwd.h" class GstEngine; class BufferConsumer; struct GstURIDecodeBin; class GstEnginePipeline : public QObject { Q_OBJECT public: GstEnginePipeline(GstEngine* engine); ~GstEnginePipeline(); // Call these setters before Init void set_output_device(const QString& sink, const QString& device); void set_replaygain(bool enabled, int mode, float preamp, bool compression); // Creates the pipeline, returns false on error bool InitFromUrl(const QUrl& url); bool InitFromString(const QString& pipeline); // BufferConsumers get fed audio data. Thread-safe. void AddBufferConsumer(BufferConsumer* consumer); void RemoveBufferConsumer(BufferConsumer* consumer); void RemoveAllBufferConsumers(); // Control the music playback bool SetState(GstState state); bool Seek(qint64 nanosec); void SetEqualizerEnabled(bool enabled); void SetEqualizerParams(int preamp, const QList& band_gains); void SetVolume(int percent); void StartFader(int duration_msec, QTimeLine::Direction direction = QTimeLine::Forward, QTimeLine::CurveShape shape = QTimeLine::LinearCurve); // If this is set then it will be loaded automatically when playback finishes // for gapless playback void SetNextUrl(const QUrl& url) { next_url_ = url; } // Get information about the music playback QUrl url() const { return url_; } bool is_valid() const { return valid_; } qint64 position() const; qint64 length() const; GstState state() const; qint64 segment_start() const { return segment_start_; } QUrl redirect_url() const { return redirect_url_; } public slots: void SetVolumeModifier(qreal mod); signals: void EndOfStreamReached(bool has_next_track); void MetadataFound(const Engine::SimpleMetaBundle& bundle); void Error(const QString& message); void FaderFinished(); protected: void timerEvent(QTimerEvent *); private: // Static callbacks. The GstEnginePipeline instance is passed in the last // argument. static GstBusSyncReply BusCallbackSync(GstBus*, GstMessage*, gpointer); static gboolean BusCallback(GstBus*, GstMessage*, gpointer); static void NewPadCallback(GstElement*, GstPad*, gpointer); static bool HandoffCallback(GstPad*, GstBuffer*, gpointer); static bool EventHandoffCallback(GstPad*, GstEvent*, gpointer); static void SourceDrainedCallback(GstURIDecodeBin*, gpointer); static bool StopUriDecodeBin(gpointer bin); void TagMessageReceived(GstMessage*); void ErrorMessageReceived(GstMessage*); void ElementMessageReceived(GstMessage*); QString ParseTag(GstTagList* list, const char* tag) const; bool Init(); GstElement* CreateDecodeBinFromString(const char* pipeline); void UpdateVolume(); void UpdateEqualizer(); bool ReplaceDecodeBin(GstElement* new_bin); bool ReplaceDecodeBin(const QUrl& url); private slots: void FaderTimelineFinished(); private: static const int kGstStateTimeoutNanosecs; static const int kFaderFudgeMsec; static const int kEqBandCount; static const int kEqBandFrequencies[]; GstEngine* engine_; // General settings for the pipeline bool valid_; QString sink_; QString device_; // These get called when there is a new audio buffer available QList buffer_consumers_; QMutex buffer_consumers_mutex_; qint64 segment_start_; bool segment_start_received_; // Equalizer bool eq_enabled_; int eq_preamp_; QList eq_band_gains_; // ReplayGain bool rg_enabled_; int rg_mode_; float rg_preamp_; bool rg_compression_; // The URL that is currently playing, and the URL that is to be preloaded // when the current track is close to finishing. QUrl url_; QUrl next_url_; // When the gstreamer source requests a redirect we store the URL here and // callers can pick it up after the state change to PLAYING fails. QUrl redirect_url_; int volume_percent_; qreal volume_modifier_; boost::scoped_ptr fader_; QBasicTimer fader_fudge_timer_; GstElement* pipeline_; // Bins // uridecodebin ! audiobin GstElement* uridecodebin_; GstElement* audiobin_; // Elements in the audiobin // audioconvert ! rgvolume ! rglimiter ! audioconvert ! equalizer_preamp ! // equalizer ! volume ! audioresample ! audioconvert ! audiosink GstElement* audioconvert_; GstElement* rgvolume_; GstElement* rglimiter_; GstElement* audioconvert2_; GstElement* equalizer_preamp_; GstElement* equalizer_; GstElement* volume_; GstElement* audioscale_; GstElement* audiosink_; uint bus_cb_id_; }; #endif // GSTENGINEPIPELINE_H