[preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001273 fWaveScale=0.180933 fWaveSmoothing=0.750000 fWaveParam=-0.200000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=9.860800 fWarpScale=16.217400 fZoomExponent=1.503744 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.999999 sx=1.000000 sy=1.000000 wave_r=0.900000 wave_g=0.200000 wave_b=0.400000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=0.100000 ob_b=0.000000 ob_a=1.000000 ib_size=0.075000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.000000 mv_r=1.000000 mv_g=0.000000 mv_b=0.000000 mv_a=1.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_frame1=basstime=basstime+(bass*bass); wave_0_per_frame2=t1=basstime*0.03; wave_0_per_point1=//plot x,y,z to point on circle wave_0_per_point2=smp=sample*6.283; wave_0_per_point3=xp=sin(smp )*0.10; wave_0_per_point4=yp=cos(smp )*0.10; wave_0_per_point5=zp=0; wave_0_per_point6= wave_0_per_point7= wave_0_per_point8=//alter shape; wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28; wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy); wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy); wave_0_per_point12=xp=xq; wave_0_per_point13=zp=zq; wave_0_per_point14= wave_0_per_point15= wave_0_per_point16=//rotate on y axis; wave_0_per_point17=angy=t1*0.1; wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy); wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy); wave_0_per_point20=xp=xq; wave_0_per_point21=zp=zq; wave_0_per_point22= wave_0_per_point23=//rotate on x axis wave_0_per_point24=//axs1 = sin(t1*0.15) + 1.6; wave_0_per_point25=//yq= yp*cos(axs1) - zp*sin(axs1); wave_0_per_point26=//zq= yp*sin(axs1) + zp*cos(axs1); wave_0_per_point27=//yp=yq; wave_0_per_point28=//zp=zq; wave_0_per_point29= wave_0_per_point30=//rotate on y axis again wave_0_per_point31=axs2 = sin(t1*0.1)*3.3; wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2); wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2); wave_0_per_point34=xp=xq; wave_0_per_point35=zp=zq; wave_0_per_point36= wave_0_per_point37=//stretch y axis to compensate for aspect ratio wave_0_per_point38=yp=yp*1.2; wave_0_per_point39= wave_0_per_point40=//push forward into viewpace wave_0_per_point41=zp=zp+2.1; wave_0_per_point42= wave_0_per_point43=//project x,y,z into screenspace wave_0_per_point44=xs=xp/zp; wave_0_per_point45=ys=yp/zp; wave_0_per_point46= wave_0_per_point47=//center 0,0 in middle of screen wave_0_per_point48=//x=xs+0.5+q4; wave_0_per_point49=//y=ys+0.5+q5; wave_0_per_point50=x=xs+q4; wave_0_per_point51=y=ys+q5; wave_0_per_point52= wave_0_per_point53=//r=1-q1; wave_0_per_point54=//g=1-q2; wave_0_per_point55=//b=1-q3; wave_0_per_point56= wave_0_per_point57=n2=abs((sample*6.283)-3.1415); wave_0_per_point58= wave_0_per_point59=r=sin(n2+time)*0.5+0.5; wave_0_per_point60=g=sin(n2+2.1+time)*0.5+0.5; wave_0_per_point61=b=sin(n2+4.2+time)*0.5+0.5; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=0.000000 wavecode_1_g=0.000000 wavecode_1_b=0.000000 wavecode_1_a=1.000000 wave_1_per_frame1=basstime=basstime+(bass*bass); wave_1_per_frame2=t1=basstime*0.06; wave_1_per_point1=//plot x,y,z to point on circle wave_1_per_point2=smp=sample*6.283; wave_1_per_point3=xp=sin(smp )*0.1; wave_1_per_point4=yp=cos(smp )*0.1; wave_1_per_point5=zp=0; wave_1_per_point6= wave_1_per_point7= wave_1_per_point8=//alter shape; wave_1_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28; wave_1_per_point10=xq=xp*cos(angy) - zp*sin(angy); wave_1_per_point11=zq=xp*sin(angy) + zp*cos(angy); wave_1_per_point12=xp=xq; wave_1_per_point13=zp=zq; wave_1_per_point14= wave_1_per_point15= wave_1_per_point16=//rotate on y axis; wave_1_per_point17=angy=t1*0.1; wave_1_per_point18=xq=xp*cos(angy) - zp*sin(angy); wave_1_per_point19=zq=xp*sin(angy) + zp*cos(angy); wave_1_per_point20=xp=xq; wave_1_per_point21=zp=zq; wave_1_per_point22= wave_1_per_point23=//rotate on x axis wave_1_per_point24=axs1 = sin(t1*0.15) + 1.6; wave_1_per_point25=yq= yp*cos(axs1) - zp*sin(axs1); wave_1_per_point26=zq= yp*sin(axs1) + zp*cos(axs1); wave_1_per_point27=yp=yq; wave_1_per_point28=zp=zq; wave_1_per_point29= wave_1_per_point30=//rotate on y axis again wave_1_per_point31=axs2 = sin(t1*0.1)*3.3; wave_1_per_point32=xq=xp*cos(axs2) - zp*sin(axs2); wave_1_per_point33=zq=xp*sin(axs2) + zp*cos(axs2); wave_1_per_point34=xp=xq; wave_1_per_point35=zp=zq; wave_1_per_point36= wave_1_per_point37=//stretch y axis to compensate for aspect ratio wave_1_per_point38=yp=yp*1.2; wave_1_per_point39= wave_1_per_point40=//push forward into viewpace wave_1_per_point41=zp=zp+2.1; wave_1_per_point42= wave_1_per_point43=//project x,y,z into screenspace wave_1_per_point44=xs=xp/zp; wave_1_per_point45=ys=yp/zp; wave_1_per_point46= wave_1_per_point47=//center 0,0 in middle of screen wave_1_per_point48=//x=xs+0.5+q4; wave_1_per_point49=//y=ys+0.5+q5; wave_1_per_point50=x=xs+q4; wave_1_per_point51=y=ys+q5; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_point1=xs=sin(sample*6.28); wave_2_per_point2=ys=cos(sample*6.28); wave_2_per_point3=xs=xs*0.7 + 0.5; wave_2_per_point4=ys=ys*0.7 + 0.5; wave_2_per_point5=xs=min(xs,0.958); wave_2_per_point6=xs=max(xs,0.042); wave_2_per_point7=ys=min(ys,0.988); wave_2_per_point8=ys=max(ys,0.012); wave_2_per_point9=x=xs-0.02;y=ys; wave_2_per_point10= wave_2_per_point11=n2=abs((sample*6.283)-3.1415); wave_2_per_point12= wave_2_per_point13=r=sin(n2+time)*0.5+0.5; wave_2_per_point14=g=sin(n2+2.1+time)*0.5+0.5; wave_2_per_point15=b=sin(n2+4.2+time)*0.5+0.5; wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=xs=sin(sample*6.28); wave_3_per_point2=ys=cos(sample*6.28); wave_3_per_point3=xs=xs*0.7 + 0.5; wave_3_per_point4=ys=ys*0.7 + 0.5; wave_3_per_point5=xs=min(xs,0.958); wave_3_per_point6=xs=max(xs,0.042); wave_3_per_point7=ys=min(ys,0.988); wave_3_per_point8=ys=max(ys,0.012); wave_3_per_point9=x=xs;y=ys; wave_3_per_point10= wave_3_per_point11=n2=abs((sample*6.283)-3.1415); wave_3_per_point12= wave_3_per_point13=r=sin(n2+time)*0.5+0.5; wave_3_per_point14=g=sin(n2+2.1+time)*0.5+0.5; wave_3_per_point15=b=sin(n2+4.2+time)*0.5+0.5; shapecode_0_enabled=1 shapecode_0_sides=6 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.247309 shapecode_0_ang=0.000000 shapecode_0_tex_ang=6.283185 shapecode_0_tex_zoom=33.803761 shapecode_0_r=0.000000 shapecode_0_g=0.000000 shapecode_0_b=0.010000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=0.500000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=x=xs+q4; shape_0_per_frame2=y=ys+q5; shape_0_per_frame3=tex_ang=sin(time)*6.28; shape_0_per_frame4=//rad=.166+(treb/100); shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=1.756120 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.567128 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shape_1_per_frame1=tex_ang=0.001 shapecode_2_enabled=1 shapecode_2_sides=6 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.153398 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=0.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=0.000000 shapecode_2_b2=0.000000 shapecode_2_a2=1.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shape_2_per_frame1=x=xs+q4; shape_2_per_frame2=y=ys+q5; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_1=warp = 0; per_frame_2=volume = 0.3*(bass+mid+att); per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg); per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp); per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir)); per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); per_frame_7=xpos = xpos + 0.001*xspeed; per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg); per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp); per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir)); per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); per_frame_12=ypos = ypos + 0.001*yspeed; per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_16=peakbass_att = max(bass_att,peakbass_att); per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_22=wave_x = xpos + 0.5; per_frame_23=wave_y = 1-(ypos + 0.5); per_frame_24=//wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); per_frame_25=//wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); per_frame_26=//wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time)); per_frame_28=mv_r = if(beat, 1, ib_r); per_frame_29=mv_b = if(beat, wave_b, ib_b); per_frame_30=//mv_a = if(beat, 0.1, ib_a); per_frame_31=//ib_a = 0.015; per_frame_32=q3 = wave_mystery; per_frame_33=q1 = wave_x; per_frame_34=q2 = 1-wave_y; per_frame_35=q2 = ypos+0.5; per_frame_36=warp=0; per_frame_37=q4=xpos +0.5; per_frame_38=q5=1-(ypos + 0.5); per_frame_39= per_frame_40=wave_a=0; per_frame_41=//q2 = 1-(ypos + 0.5); per_frame_42=//q1 = 0.5; per_frame_43=//q2=0.5; per_frame_44=ob_r = 1-wave_g; per_frame_45=ob_b = 1-wave_r; per_frame_46=ob_g = 1-wave_b; per_frame_47= per_frame_48=monitor = wave_y; per_frame_49=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps); per_frame_50=movement = if(above(movement,10000), 0, movement); per_frame_51=rot =1*sin(movement); per_frame_52=cx = wave_x; per_frame_53=cy = y_pos+0.5; per_frame_54= per_frame_55=q8 = movement; per_frame_56=wrap=above(sin(time*200),0); per_pixel_1=myy = x-q1; per_pixel_2=myx = y-q2+0.1; per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy); per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));