[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.010000 fWaveSmoothing=0.900000 fWaveParam=1.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.001000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.006500 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=33.152000 nMotionVectorsY=28.799997 mv_dx=0.006000 mv_dy=0.000000 mv_l=2.500000 mv_r=1.000000 mv_g=1.000000 mv_b=0.000000 mv_a=0.000000 per_frame_1=xx = sin(time*.13)*.5+.5; per_frame_2= per_frame_3=beat = above(bass*bass_att,3.8)+bnot(xx); per_frame_4=//xx = if(beat,0,xx); per_frame_5=//x = if(beat,rand(10)*.1,x); per_frame_6=//y = if(beat,rand(10)*.1,y); per_frame_7=x = if(beat, max(min(rand( 2 )*.2 -.1+x, 1), 0), x); per_frame_8=y = if(beat, max(min(rand( 2 )*.2 -.1+y, 1), 0), y); per_frame_9=z = (z-beat*.15)*.8+.2; per_frame_10=zoom = z; per_frame_11= per_frame_12=wave_x = x; per_frame_13=wave_y = y; per_frame_14=wave_mystery = xx*1.7-.5; per_frame_15=ob_a = beat; per_frame_16=wave_r= sin(time*.197)*.5+.5; per_frame_17=wave_g=cos(time*.201)*.5+.5; per_frame_18=wave_b=sin(time*.215)*.5+.5; per_frame_19= per_frame_20=xx=sin(xx*62.82)*.5+.5; per_frame_21=wave_r = xx+(1-xx)*wave_r; per_frame_22=wave_g = xx+(1-xx)*wave_g; per_frame_23=wave_b = xx+(1-xx)*wave_b; per_frame_24=//wave_b= wave_g; per_frame_25=//rot = .015; per_frame_26=monitor = zoom;