[preset00] fRating=3.000000 fGammaAdj=2.693000 fDecay=0.970000 fVideoEchoZoom=1.628259 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.200000 fWaveScale=1.093260 fWaveSmoothing=0.100000 fWaveParam=-0.400000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=3.259127 fZoomExponent=1.000000 fShader=1.000000 zoom=1.004960 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.180378 sx=0.999666 sy=0.999900 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.380000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.100000 ib_size=0.010000 ib_r=0.550000 ib_g=0.250000 ib_b=0.250000 ib_a=0.100000 nMotionVectorsX=57.599998 nMotionVectorsY=44.160000 mv_dx=0.002000 mv_dy=0.002000 mv_l=5.000000 mv_r=0.700000 mv_g=0.400000 mv_b=0.500000 mv_a=0.100000 per_frame_1=mv_r = wave_r + 0.35*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); per_frame_2=mv_g = wave_g + 0.35*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); per_frame_3=mv_b = wave_b + 0.35*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time)); per_frame_4=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.474*time) + 0.40*sin(0.394*time) ); per_frame_5=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.413*time) + 0.40*sin(0.323*time) ); per_frame_6=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.274*-time) + 0.40*sin(0.464*time) ); per_frame_7=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.334*time) + 0.40*sin(0.371*-time) ); per_frame_8=decay = decay - 0.01*equal(frame%5,0); per_frame_9=cy = cy + 0.1*sin(time*0.245); per_frame_10=cx = cx + 0.1*cos(time*0341); per_frame_11=wave_mystery = 2; per_frame_12=//mv_l = 2*max(max(bass,bass_att)-1.2,0); per_frame_13=warp = warp * pow(2, 0.6*sin(time*0.194)); per_pixel_1=du = x*2-1 - q1; per_pixel_2=dv = y*2-1 - q2; per_pixel_3=dist = sqrt(du*du+dv*dv); per_pixel_4=ang2 = atan2(du,dv); per_pixel_5=mult = 0.008/(dist+0.4); per_pixel_6=dx = mult*sin(ang2-1.5); per_pixel_7=dy = mult*cos(ang2-1.5); per_pixel_8=du = x*2-1 - q3; per_pixel_9=dv = y*2-1 - q4; per_pixel_10=dist = sqrt(du*du+dv*dv); per_pixel_11=ang2 = atan2(du,dv); per_pixel_12=mult = 0.008/(dist+0.7); per_pixel_13=dx = dx + mult*sin(ang2+1.5); per_pixel_14=dy = dy + mult*cos(ang2+1.5);