/* This file is part of Clementine. Copyright 2010, David Sansome Clementine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Clementine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Clementine. If not, see . */ #ifndef PLAYER_H #define PLAYER_H #include #include #include #include "config.h" #include "core/albumcoverloader.h" #include "core/song.h" #include "engines/engine_fwd.h" #include "playlist/playlistitem.h" class LastFMService; class PlaylistManagerInterface; class Settings; class MainWindow; class PlayerInterface : public QObject { Q_OBJECT public: PlayerInterface(QObject* parent = 0) : QObject(parent) {} virtual EngineBase* engine() const = 0; virtual Engine::State GetState() const = 0; virtual int GetVolume() const = 0; virtual PlaylistItemPtr GetCurrentItem() const = 0; virtual PlaylistItemPtr GetItemAt(int pos) const = 0; virtual PlaylistManagerInterface* playlists() const = 0; public slots: virtual void ReloadSettings() = 0; // Manual track change to the specified track virtual void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle) = 0; // If there's currently a song playing, pause it, otherwise play the track // that was playing last, or the first one on the playlist virtual void PlayPause() = 0; // Skips this track. Might load more of the current radio station. virtual void Next() = 0; virtual void Previous() = 0; virtual void SetVolume(int value) = 0; virtual void VolumeUp() = 0; virtual void VolumeDown() = 0; virtual void SeekTo(int seconds) = 0; // Moves the position of the currently playing song five seconds forward. virtual void SeekForward() = 0; // Moves the position of the currently playing song five seconds backwards. virtual void SeekBackward() = 0; virtual void HandleSpecialLoad(const PlaylistItem::SpecialLoadResult& result) = 0; virtual void CurrentMetadataChanged(const Song& metadata) = 0; virtual void Mute() = 0; virtual void Pause() = 0; virtual void Stop() = 0; virtual void Play() = 0; virtual void ShowOSD() = 0; signals: void Playing(); void Paused(); void Stopped(); void PlaylistFinished(); void VolumeChanged(int volume); void Error(const QString& message); void TrackSkipped(PlaylistItemPtr old_track); // Emitted when there's a manual change to the current's track position. void Seeked(qlonglong microseconds); // Emitted when Player has processed a request to play another song. This contains // the URL of the song and a flag saying whether it was able to play the song. void SongChangeRequestProcessed(const QUrl& url, bool valid); void ForceShowOSD(Song); }; class Player : public PlayerInterface { Q_OBJECT public: Player(PlaylistManagerInterface* playlists, LastFMService* lastfm, QObject* parent = 0); ~Player(); void Init(); EngineBase* engine() const { return engine_.get(); } Engine::State GetState() const { return last_state_; } int GetVolume() const; PlaylistItemPtr GetCurrentItem() const { return current_item_; } PlaylistItemPtr GetItemAt(int pos) const; PlaylistManagerInterface* playlists() const { return playlists_; } public slots: void ReloadSettings(); void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle); void PlayPause(); void Next(); void Previous(); void SetVolume(int value); void VolumeUp() { SetVolume(GetVolume() + 5); } void VolumeDown() { SetVolume(GetVolume() - 5); } void SeekTo(int seconds); void SeekForward(); void SeekBackward(); void HandleSpecialLoad(const PlaylistItem::SpecialLoadResult& result); void CurrentMetadataChanged(const Song& metadata); void Mute(); void Pause(); void Stop(); void Play(); void ShowOSD(); private slots: void EngineStateChanged(Engine::State); void EngineMetadataReceived(const Engine::SimpleMetaBundle& bundle); void TrackAboutToEnd(); void TrackEnded(); // Play the next item on the playlist - disregarding radio stations like // last.fm that might have more tracks. void NextItem(Engine::TrackChangeFlags change); void NextInternal(Engine::TrackChangeFlags); void ValidSongRequested(const QUrl&); void InvalidSongRequested(const QUrl&); private: PlaylistManagerInterface* playlists_; LastFMService* lastfm_; QSettings settings_; PlaylistItemPtr current_item_; boost::scoped_ptr engine_; Engine::TrackChangeFlags stream_change_type_; Engine::State last_state_; QUrl loading_async_; int volume_before_mute_; }; #endif // PLAYER_H