/* * PerlinNoise.cpp * * Created on: Jul 11, 2008 * Author: pete */ #include "PerlinNoise.hpp" #include #include PerlinNoise::PerlinNoise() { for (int x = 0; x < 256;x++) for (int y = 0; y < 256;y++) noise_lq[x][y] = noise(x , y); for (int x = 0; x < 32;x++) for (int y = 0; y < 32;y++) noise_lq_lite[x][y] = noise(4*x,16*y); for (int x = 0; x < 256;x++) for (int y = 0; y < 256;y++) noise_mq[x][y] = InterpolatedNoise((float)x/(float)2.0,(float)y/(float)2.0); for (int x = 0; x < 256;x++) for (int y = 0; y < 256;y++) noise_hq[x][y] = InterpolatedNoise((float)x/(float)3.0,(float)y/(float)3.0); for (int x = 0; x < 32;x++) for (int y = 0; y < 32;y++) for (int z = 0; z < 32;z++) noise_lq_vol[x][y][z] = noise(x,y,z); for (int x = 0; x < 32;x++) for (int y = 0; y < 32;y++) for (int z = 0; z < 32;z++) noise_hq_vol[x][y][z] = noise(x,y,z);//perlin_noise_3d(x,y,z,6121,7,seed3,0.5,64); int seed = rand()%1000; int size = 512; int octaves = sqrt((double)size); for (int x = 0; x < size;x++) for (int y = 0; y < size;y++) noise_perlin[x][y] = perlin_noise_2d(x,y,6321,octaves,seed,0.5,size/4); } PerlinNoise::~PerlinNoise() { // TODO Auto-generated destructor stub }