/* This file is part of Clementine. Copyright 2010, David Sansome Clementine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Clementine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Clementine. If not, see . */ #ifndef GSTENGINEPIPELINE_H #define GSTENGINEPIPELINE_H #include #include #include #include #include #include #include #include "engine_fwd.h" #include "gstpipelinebase.h" #include "playbackrequest.h" class GstElementDeleter; class GstEngine; class BufferConsumer; struct GstQueue; struct GstURIDecodeBin; class GstEnginePipeline : public GstPipelineBase { Q_OBJECT public: GstEnginePipeline(GstEngine* engine); ~GstEnginePipeline(); // Call these setters before Init void set_output_device(const QString& sink, const QVariant& device); void set_replaygain(bool enabled, int mode, float preamp, bool compression); void set_buffer_duration_nanosec(qint64 duration_nanosec); void set_buffer_min_fill(int percent); void set_mono_playback(bool enabled); void set_sample_rate(int rate); void set_format(const QString& format) { format_ = format; } // Creates the pipeline, returns false on error bool InitFromReq(const MediaPlaybackRequest& req, qint64 end_nanosec); bool InitFromString(const QString& pipeline); // BufferConsumers get fed audio data. Thread-safe. void AddBufferConsumer(BufferConsumer* consumer); void RemoveBufferConsumer(BufferConsumer* consumer); void RemoveAllBufferConsumers(); // Control the music playback QFuture SetState(GstState state); Q_INVOKABLE bool Seek(qint64 nanosec); void SetEqualizerEnabled(bool enabled); void SetEqualizerParams(int preamp, const QList& band_gains); void SetVolume(int percent); void SetStereoBalance(float value); void StartFader(qint64 duration_nanosec, QTimeLine::Direction direction = QTimeLine::Forward, QTimeLine::CurveShape shape = QTimeLine::LinearCurve, bool use_fudge_timer = true); // If this is set then it will be loaded automatically when playback finishes // for gapless playback void SetNextReq(const MediaPlaybackRequest& req, qint64 beginning_nanosec, qint64 end_nanosec); bool has_next_valid_url() const { return next_.url_.isValid(); } // Get information about the music playback QUrl url() const { return current_.url_; } bool is_valid() const { return valid_; } // Please note that this method (unlike GstEngine's.position()) is // multiple-section media unaware. qint64 position() const; // Please note that this method (unlike GstEngine's.length()) is // multiple-section media unaware. qint64 length() const; // Returns this pipeline's state. May return GST_STATE_NULL if the state check // timed out. The timeout value is a reasonable default. GstState state() const; qint64 segment_start() const { return segment_start_; } // Don't allow the user to change the playback state (playing/paused) while // the pipeline is buffering. bool is_buffering() const { return buffering_; } QUrl redirect_url() const { return redirect_url_; } QString source_device() const { return source_device_; } public slots: void SetVolumeModifier(qreal mod); signals: void EndOfStreamReached(int pipeline_id, bool has_next_track); void MetadataFound(int pipeline_id, const Engine::SimpleMetaBundle& bundle); // This indicates an error, delegated from GStreamer, in the pipeline. // The message, domain and error_code are related to GStreamer's GError. void Error(int pipeline_id, const QString& message, int domain, int error_code); void FaderFinished(); void BufferingStarted(); void BufferingProgress(int percent); void BufferingFinished(); protected: void timerEvent(QTimerEvent*); private: // Static callbacks. The GstEnginePipeline instance is passed in the last // argument. static GstBusSyncReply BusCallbackSync(GstBus*, GstMessage*, gpointer); static gboolean BusCallback(GstBus*, GstMessage*, gpointer); static void NewPadCallback(GstElement*, GstPad*, gpointer); static GstPadProbeReturn HandoffCallback(GstPad*, GstPadProbeInfo*, gpointer); static GstPadProbeReturn EventHandoffCallback(GstPad*, GstPadProbeInfo*, gpointer); static GstPadProbeReturn DecodebinProbe(GstPad*, GstPadProbeInfo*, gpointer); static void SourceDrainedCallback(GstURIDecodeBin*, gpointer); static void SourceSetupCallback(GstURIDecodeBin*, GParamSpec* pspec, gpointer); static void TaskEnterCallback(GstTask*, GThread*, gpointer); static QByteArray GstUriFromUrl(const QUrl& url); void TagMessageReceived(GstMessage*); void ErrorMessageReceived(GstMessage*); void ElementMessageReceived(GstMessage*); void StateChangedMessageReceived(GstMessage*); void BufferingMessageReceived(GstMessage*); void StreamStatusMessageReceived(GstMessage*); QString ParseTag(GstTagList* list, const char* tag) const; bool InitAudioBin(); GstElement* CreateDecodeBinFromString(const char* pipeline); GstElement* CreateDecodeBinFromUrl(const QUrl& url); void UpdateVolume(); void UpdateEqualizer(); void UpdateStereoBalance(); void SetOutputFormat(const QString& format); bool ReplaceDecodeBin(GstElement* new_bin); bool ReplaceDecodeBin(const QUrl& url); void TransitionToNext(); // If the decodebin is special (ie. not really a uridecodebin) then it'll have // a src pad immediately and we can link it after everything's created. void MaybeLinkDecodeToAudio(); // Helper method to retrieve the audio format from a GstCaps object. static QString GetAudioFormat(GstCaps* caps); private slots: void FaderTimelineFinished(); private: static const int kGstStateTimeoutNanosecs; static const int kFaderFudgeMsec; static const int kEqBandCount; static const int kEqBandFrequencies[]; static GstElementDeleter* sElementDeleter; GstEngine* engine_; // General settings for the pipeline bool valid_; QString sink_; QVariant device_; // These get called when there is a new audio buffer available QList buffer_consumers_; QMutex buffer_consumers_mutex_; qint64 segment_start_; bool segment_start_received_; bool emit_track_ended_on_stream_start_; bool emit_track_ended_on_time_discontinuity_; qint64 last_buffer_offset_; // Equalizer bool eq_enabled_; int eq_preamp_; QList eq_band_gains_; // Stereo balance. // From -1.0 - 1.0 // -1.0 is left, 1.0 is right. float stereo_balance_; // ReplayGain bool rg_enabled_; int rg_mode_; float rg_preamp_; bool rg_compression_; // Buffering quint64 buffer_duration_nanosec_; int buffer_min_fill_; bool buffering_; bool mono_playback_; int sample_rate_; QString format_; // The URL that is currently playing, and the URL that is to be preloaded // when the current track is close to finishing. MediaPlaybackRequest current_; MediaPlaybackRequest next_; // If this is > 0 then the pipeline will be forced to stop when playback goes // past this position. qint64 end_offset_nanosec_; // We store the beginning and end for the preloading song too, so we can just // carry on without reloading the file if the sections carry on from each // other. qint64 next_beginning_offset_nanosec_; qint64 next_end_offset_nanosec_; // Set temporarily when moving to the next contiguous section in a multi-part // file. bool ignore_next_seek_; // Set temporarily when switching out the decode bin, so metadata doesn't // get sent while the Player still thinks it's playing the last song bool ignore_tags_; // When the gstreamer source requests a redirect we store the URL here and // callers can pick it up after the state change to PLAYING fails. QUrl redirect_url_; // When we need to specify the device to use as source (for CD device) QString source_device_; // Seeking while the pipeline is in the READY state doesn't work, so we have // to wait until it goes to PAUSED or PLAYING. // Also we have to wait for the decodebin to be connected. bool pipeline_is_initialised_; bool pipeline_is_connected_; qint64 pending_seek_nanosec_; // We can only use gst_element_query_position() when the pipeline is in // PAUSED nor PLAYING state. Whenever we get a new position (e.g. after a // correct call to gst_element_query_position() or after a seek), we store // it here so that we can use it when using gst_element_query_position() is // not possible. mutable gint64 last_known_position_ns_; int volume_percent_; qreal volume_modifier_; std::unique_ptr fader_; QBasicTimer fader_fudge_timer_; bool use_fudge_timer_; // Bins // uridecodebin ! audiobin GstElement* uridecodebin_; GstElement* audiobin_; // Elements in the audiobin. See comments in Init()'s definition. GstElement* queue_; GstElement* audioconvert_; GstElement* rgvolume_; GstElement* rglimiter_; GstElement* audioconvert2_; GstElement* equalizer_preamp_; GstElement* equalizer_; GstElement* stereo_panorama_; GstElement* volume_; GstElement* audioscale_; GstElement* audiosink_; GstElement* capsfilter_; // tee and request pads. GstElement* tee_; GstPad* tee_probe_pad_; GstPad* tee_audio_pad_; QThreadPool set_state_threadpool_; GstSegment last_decodebin_segment_; }; #endif // GSTENGINEPIPELINE_H