diff --git a/3rdparty/libprojectm/presets/Telek - Flicker (xis).milk b/3rdparty/libprojectm/presets/Telek - Flicker (xis).milk new file mode 100644 index 000000000..239947629 --- /dev/null +++ b/3rdparty/libprojectm/presets/Telek - Flicker (xis).milk @@ -0,0 +1,128 @@ +[preset00] +fRating=2.000000 +fGammaAdj=1.000001 +fDecay=1.000000 +fVideoEchoZoom=1.000000 +fVideoEchoAlpha=0.000000 +nVideoEchoOrientation=0 +nWaveMode=3 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=4.099998 +fWaveScale=0.387300 +fWaveSmoothing=0.630000 +fWaveParam=1.000000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.000000 +fWarpScale=1.000000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=1.000000 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.001000 +sx=1.000000 +sy=1.000000 +wave_r=0.650000 +wave_g=0.650000 +wave_b=0.650000 +wave_x=0.460000 +wave_y=0.005000 +ob_size=0.005000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=0.060000 +ib_size=0.500000 +ib_r=1.000000 +ib_g=1.000000 +ib_b=1.000000 +ib_a=0.000000 +nMotionVectorsX=38.399994 +nMotionVectorsY=15.647999 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.500000 +mv_r=1.000000 +mv_g=1.000000 +mv_b=0.000000 +mv_a=0.000000 +per_frame_1=//virtual +per_frame_2=vnum_increment = 2/fps; +per_frame_3=vtarget = vtarget + if(above(bass*bass_att,4.5), if(below(vtarget,vnum+1),1,0),0); +per_frame_4=vnum = vnum + if(below(vnum,vtarget-vnum_increment*.5), vnum_increment,0); +per_frame_5=monitor = vnum; +per_frame_6= +per_frame_7=vang = vnum*3.14159265358979323*.25; +per_frame_8=q1=vang; +per_frame_9=q2 = vnum_increment; +per_frame_10=q3 = vnum; +per_frame_11=q4=vtarget; +per_frame_12=//vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5; +per_frame_13=//vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5; +per_frame_14= +per_frame_15=bass_x = max(bass_x*.7+max(bass_att-.9,0)*.3,0); //decaying bass max +per_frame_16=wave_vx = ((frame%3-1)*bass_x* above(vnum,vtarget-vnum_increment*.5) +1)*wave_x; //spreads flame +per_frame_17=wave_vy=wave_y; +per_frame_18= +per_frame_19=wave_x = -(wave_vx-.5)*cos(vang) + (wave_vy-.5)*sin(vang)+.5; +per_frame_20=wave_y = -(wave_vx-.5)*sin(vang) - (wave_vy-.5)*cos(vang)+.5; +per_frame_21=//end virtual +per_frame_22=wave_r = above(vnum,vtarget-vnum_increment*.5); +per_frame_23=//wave_g = below(bass*bass_att,3.5); +per_frame_24=decay = 3000000+57.75; // Magic 'flame' decay +per_frame_25=//wave_mystery = sin(time*.2)*.05+1; +per_frame_26= +per_frame_27=ob_a = max(sqr(sqr(sin(time*1)*.25+.25)),if(below(vnum,vtarget-.1),.2,0)); // 'ad-lib decay' to black - no ugly artefacts +per_frame_28=// ^4 to get it up there quick -> min time with decay on. +per_frame_29= +per_frame_30=ob_a = ob_a*(1-bass_x); // just so we don't get rid of the wide impressive +per_frame_31=// flames so quickly +per_frame_32= +per_frame_33=//ob_a=0; +per_frame_34=//monitor = ob_a; +per_frame_35= +per_frame_36=//Other decays to try: +per_frame_37=//300000 + 42.53, 90.63, 43.00 These are all fairly similar, but all are stable (equiv to decay 0.990 -> 1 in terms of speed of fade) +per_frame_38=//3000000 + 57.75 <<< =:-) +per_frame_39= +per_pixel_1=rot = below(q3, q4-q2*.5)*q2*.8*(1-0*(rad)); +per_pixel_2= +per_pixel_3=//virtual axes +per_pixel_4=vang=q1; +per_pixel_5=vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5; +per_pixel_6=vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5; +per_pixel_7=vy=1-vy; +per_pixel_8= +per_pixel_9=dvy = (vx+.08*sin(rand(100)))*2%2*-.01-.005; +per_pixel_10=dvy = -.0025*((1-vy)*10+rand(5)); //wobble, and faster at top - accelerating like real flames +per_pixel_11= +per_pixel_12=dvx = rand(20)*.0001*sin(rand(2)-.5); //flicker +per_pixel_13=dvx = dvx*sqr(vy); //dampens top +per_pixel_14=//dvx = dvx*(1-x/2); //slows sides +per_pixel_15=dvx = dvx*-.2*(rand(10)-5); //random damper +per_pixel_16=dvx = dvx -(vx-.5)*.04*(.8-sqr(vy)); //drift towards centre +per_pixel_17=dvx = dvx + cos(sqr(vy-.5)*10-time*1.1)*sqr(1-(vy))*.01; //add flutter at top +per_pixel_18= +per_pixel_19=//de-virtualise +per_pixel_20=dx = dvx*cos(vang) - dvy*sin(vang); +per_pixel_21=dy = -dvx*sin(vang) - dvy*cos(vang); +per_pixel_22= +per_pixel_23=// Telek - 09/11/2002 +per_frame_init_1=bass_x = 1; +per_frame_init_2=vtarget=4.000000; +per_frame_init_3=vnum = 4.000000; diff --git a/dist/windows/clementine.nsi.in b/dist/windows/clementine.nsi.in index 4b2e2806d..6de85774c 100644 --- a/dist/windows/clementine.nsi.in +++ b/dist/windows/clementine.nsi.in @@ -590,7 +590,7 @@ Section "projectM presets" projectm-presets File "/oname=Telek - Directive Swagger (Spectral Inferno) (fix...) maybe.milk" "../../3rdparty/libprojectm/presets/Telek - Directive Swagger (Spectral Inferno) (fix...) maybe.milk" File "/oname=Telek EMPR - Scanner - Trust me I've got a Melways.milk" "../../3rdparty/libprojectm/presets/Telek EMPR - Scanner - Trust me I've got a Melways.milk" File "/oname=Telek - Flicker.milk" "../../3rdparty/libprojectm/presets/Telek - Flicker.milk" - File "/oname=Telek - Flicker (@xis).milk" "../../3rdparty/libprojectm/presets/Telek - Flicker (@xis).milk" + File "/oname=Telek - Flicker (xis).milk" "../../3rdparty/libprojectm/presets/Telek - Flicker (xis).milk" File "/oname=Telek - Lost Star (Flash).milk" "../../3rdparty/libprojectm/presets/Telek - Lost Star (Flash).milk" File "/oname=Telek - Recirculate (Cool).milk" "../../3rdparty/libprojectm/presets/Telek - Recirculate (Cool).milk" File "/oname=Telek - Sine Wave.milk" "../../3rdparty/libprojectm/presets/Telek - Sine Wave.milk" @@ -1279,7 +1279,7 @@ Section "Uninstall" Delete "$INSTDIR\projectm-presets\Telek - Directive Swagger (Spectral Inferno) (fix...) maybe.milk" Delete "$INSTDIR\projectm-presets\Telek EMPR - Scanner - Trust me I've got a Melways.milk" Delete "$INSTDIR\projectm-presets\Telek - Flicker.milk" - Delete "$INSTDIR\projectm-presets\Telek - Flicker (@xis).milk" + Delete "$INSTDIR\projectm-presets\Telek - Flicker (xis).milk" Delete "$INSTDIR\projectm-presets\Telek - Lost Star (Flash).milk" Delete "$INSTDIR\projectm-presets\Telek - Recirculate (Cool).milk" Delete "$INSTDIR\projectm-presets\Telek - Sine Wave.milk"