From 18c2b416159ac031078c58f03e3c6a6c843984ac Mon Sep 17 00:00:00 2001 From: Dmitry Valter Date: Sat, 2 Nov 2019 10:16:42 +0300 Subject: [PATCH] Revert "Attempt to fix track change hang" Queue2 tends to hang up on pause, unable to start playing again. Pipeline actually stays PLAYING with ASYNC state change, so it becomes impossible to unpause the player without stop or forward/backward seeks. This reverts commit 2b280de663bc53b4f37dbb3f875cd630bad22c82. --- src/engines/gstenginepipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engines/gstenginepipeline.cpp b/src/engines/gstenginepipeline.cpp index 29392f5b0..f3d468592 100644 --- a/src/engines/gstenginepipeline.cpp +++ b/src/engines/gstenginepipeline.cpp @@ -302,7 +302,7 @@ bool GstEnginePipeline::Init() { audioconvert_ = engine_->CreateElement("audioconvert", audiobin_); tee = engine_->CreateElement("tee", audiobin_); - probe_queue = engine_->CreateElement("queue2", audiobin_); + probe_queue = engine_->CreateElement("queue", audiobin_); probe_converter = engine_->CreateElement("audioconvert", audiobin_); probe_sink = engine_->CreateElement("fakesink", audiobin_);