81 lines
2.1 KiB
C
81 lines
2.1 KiB
C
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/***************************************************************************
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glanalyzer3.h - description
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-------------------
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begin : Feb 16 2004
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copyright : (C) 2004 by Enrico Ros
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email : eros.kde@email.it
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#include <config.h>
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#ifdef HAVE_QGLWIDGET
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#ifndef GLBOUNCER_H
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#define GLBOUNCER_H
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#include "analyzerbase.h"
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#include <qstring.h>
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#include <qptrlist.h>
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class QWidget;
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class Ball;
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class Paddle;
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class GLAnalyzer3 : public Analyzer::Base3D
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{
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public:
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GLAnalyzer3(QWidget *);
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~GLAnalyzer3();
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void analyze( const Scope & );
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void paused();
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protected:
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void initializeGL();
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void resizeGL( int w, int h );
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void paintGL();
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private:
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struct ShowProperties {
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double timeStamp;
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double dT;
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float colorK;
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float gridScrollK;
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float gridEnergyK;
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float camRot;
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float camRoll;
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float peakEnergy;
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} show;
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struct FrameProperties {
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bool silence;
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float energy;
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float dEnergy;
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} frame;
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static const int NUMBER_OF_BALLS = 16;
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QPtrList<Ball> balls;
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Paddle * leftPaddle, * rightPaddle;
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float unitX, unitY;
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GLuint ballTexture;
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GLuint gridTexture;
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void drawDot3s( float x, float y, float z, float size );
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void drawHFace( float y );
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void drawScrollGrid( float scroll, float color[4] );
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bool loadTexture(QString file, GLuint& textureID);
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void freeTexture(GLuint& textureID);
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};
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#endif
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#endif
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