Audinaut-subsonic-app-android/app/src/main/java/net/nullsum/audinaut/view/AutoRepeatButton.java

81 lines
2.7 KiB
Java

package net.nullsum.audinaut.view;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import androidx.appcompat.widget.AppCompatImageButton;
public class AutoRepeatButton extends AppCompatImageButton {
private static final long initialRepeatDelay = 1000;
private static final long repeatIntervalInMilliseconds = 300;
private boolean doClick = true;
private Runnable repeatEvent = null;
private final Runnable repeatClickWhileButtonHeldRunnable = new Runnable() {
@Override
public void run() {
doClick = false;
//Perform the present repetition of the click action provided by the user
// in setOnClickListener().
if (repeatEvent != null)
repeatEvent.run();
//Schedule the next repetitions of the click action, using a faster repeat
// interval than the initial repeat delay interval.
postDelayed(repeatClickWhileButtonHeldRunnable, repeatIntervalInMilliseconds);
}
};
public AutoRepeatButton(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
commonConstructorCode();
}
public AutoRepeatButton(Context context, AttributeSet attrs) {
super(context, attrs);
commonConstructorCode();
}
public AutoRepeatButton(Context context) {
super(context);
commonConstructorCode();
}
private void commonConstructorCode() {
this.setOnTouchListener((v, event) -> {
int action = event.getAction();
if (action == MotionEvent.ACTION_DOWN) {
doClick = true;
//Just to be sure that we removed all callbacks,
// which should have occurred in the ACTION_UP
removeCallbacks(repeatClickWhileButtonHeldRunnable);
//Schedule the start of repetitions after a one half second delay.
postDelayed(repeatClickWhileButtonHeldRunnable, initialRepeatDelay);
setPressed(true);
} else if (action == MotionEvent.ACTION_UP) {
//Cancel any repetition in progress.
removeCallbacks(repeatClickWhileButtonHeldRunnable);
if (doClick || repeatEvent == null) {
performClick();
}
setPressed(false);
}
//Returning true here prevents performClick() from getting called
// in the usual manner, which would be redundant, given that we are
// already calling it above.
return true;
});
}
public void setOnRepeatListener(Runnable runnable) {
repeatEvent = runnable;
}
}