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// For license of this file, see <project-root-folder>/LICENSE.md.
#ifndef NOTIFICATION_H
#define NOTIFICATION_H
#include <QString>
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#include "definitions/definitions.h"
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class Application;
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class Notification {
public:
enum class Event {
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// Is here to provide "empty" events - events which should
// not trigger any notifications.
NoEvent = 0,
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// Used for many events which happen throught application lifecycle.
GeneralEvent = 1,
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// New (unread) messages were downloaded for some feed.
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NewUnreadArticlesFetched = 2,
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// RSS Guard started downloading messages for some feed.
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ArticlesFetchingStarted = 3,
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// Login tokens were successfuly refreshed.
// NOTE: This is primarily used in accounts which use
// OAuth or similar mechanism.
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LoginDataRefreshed = 4,
// New RSS Guard version available.
NewAppVersionAvailable = 5,
// Some service failed to login.
LoginFailure = 6,
// Node.js - package updated.
NodePackageUpdated = 7,
// Node.js - package failde to update.
NodePackageFailedToUpdate = 8
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};
explicit Notification(Event event = Event::NoEvent,
bool balloon = {},
const QString& sound_path = {},
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int volume = DEFAULT_NOTIFICATION_VOLUME);
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bool balloonEnabled() const;
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Event event() const;
void setEvent(Event event);
int volume() const;
qreal fractionalVolume() const;
void setVolume(int volume);
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// Returns full path to audio file which should be played when notification
// is launched.
// NOTE: This property supports "%data%" placeholder.
QString soundPath() const;
void setSoundPath(const QString& sound_path);
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void playSound(Application* app) const;
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static QList<Event> allEvents();
static QString nameForEvent(Event event);
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private:
Event m_event;
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bool m_balloonEnabled;
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QString m_soundPath;
qreal m_volume;
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};
Q_DECLARE_METATYPE(Notification::Event)
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#endif // NOTIFICATION_H