NetNewsWire/xcconfig/Evergreen_target.xcconfig
Olof Hellman e3e68e051a move most build settings to xcconfig files.
Add an #include to allow developer overrides of build settings so as to
soften the pain of code signing configuration
2018-01-07 17:46:23 -08:00

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CODE_SIGN_IDENTITY = Developer ID Application
DEVELOPMENT_TEAM = M8L2WTLA8W
CODE_SIGN_STYLE = Manual
PROVISIONING_PROFILE_SPECIFIER =
// developers can locally override the Xcode settings for code signing
// by creating a DeveloperSettings.xcconfig file locally at the appropriate path
// This allows a pristine project to have code signing set up with the appropriate
// developer ID and certificates, and for dev to be able to have local settings
// without needing to check in anything into source control
//
// As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and
// give it the contents
//
// CODE_SIGN_IDENTITY = Mac Developer
// DEVELOPMENT_TEAM = <Your Team ID>
// CODE_SIGN_STYLE = Automatic
// PROVISIONING_PROFILE_SPECIFIER =
//
// And you should be able to build without code signing errors and without modifying
// the Evergreen Xcode project.
//
// Example: if your Evergreen Xcode project file is at
// /Users/Shared/git/Evergreen/Evergreen.xcodeproj
// create your DeveloperSettings.xcconfig file at
// /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig
//
#include "../../SharedXcodeSettings/DeveloperSettings.xcconfig"
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES
COMBINE_HIDPI_IMAGES = YES
LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/../Frameworks
INFOPLIST_FILE = Evergreen/Info.plist
PRODUCT_BUNDLE_IDENTIFIER = com.ranchero.Evergreen
PRODUCT_NAME = $(TARGET_NAME)
FRAMEWORK_SEARCH_PATHS = $(inherited) $(PROJECT_DIR)/Frameworks/Vendor
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon