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e3e68e051a
Add an #include to allow developer overrides of build settings so as to soften the pain of code signing configuration
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
CODE_SIGN_IDENTITY = Developer ID Application
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DEVELOPMENT_TEAM = M8L2WTLA8W
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CODE_SIGN_STYLE = Manual
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PROVISIONING_PROFILE_SPECIFIER =
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// developers can locally override the Xcode settings for code signing
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// by creating a DeveloperSettings.xcconfig file locally at the appropriate path
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// This allows a pristine project to have code signing set up with the appropriate
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// developer ID and certificates, and for dev to be able to have local settings
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// without needing to check in anything into source control
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//
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// As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and
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// give it the contents
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//
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// CODE_SIGN_IDENTITY = Mac Developer
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// DEVELOPMENT_TEAM = <Your Team ID>
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// CODE_SIGN_STYLE = Automatic
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// PROVISIONING_PROFILE_SPECIFIER =
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//
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// And you should be able to build without code signing errors and without modifying
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// the Evergreen Xcode project.
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//
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// Example: if your Evergreen Xcode project file is at
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// /Users/Shared/git/Evergreen/Evergreen.xcodeproj
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// create your DeveloperSettings.xcconfig file at
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// /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig
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//
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#include "../../SharedXcodeSettings/DeveloperSettings.xcconfig"
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ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES
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COMBINE_HIDPI_IMAGES = YES
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LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/../Frameworks
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INFOPLIST_FILE = Evergreen/Info.plist
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PRODUCT_BUNDLE_IDENTIFIER = com.ranchero.Evergreen
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PRODUCT_NAME = $(TARGET_NAME)
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FRAMEWORK_SEARCH_PATHS = $(inherited) $(PROJECT_DIR)/Frameworks/Vendor
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon
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