40 lines
1.7 KiB
Plaintext
40 lines
1.7 KiB
Plaintext
CODE_SIGN_IDENTITY = Mac Developer
|
|
DEVELOPMENT_TEAM = M8L2WTLA8W
|
|
CODE_SIGN_STYLE = Automatic
|
|
ORGANIZATION_IDENTIFIER = com.ranchero
|
|
PROVISIONING_PROFILE_SPECIFIER =
|
|
DEVELOPER_ENTITLEMENTS =
|
|
|
|
// developers can locally override the Xcode settings for code signing
|
|
// by creating a DeveloperSettings.xcconfig file locally at the appropriate path
|
|
// This allows a pristine project to have code signing set up with the appropriate
|
|
// developer ID and certificates, and for dev to be able to have local settings
|
|
// without needing to check in anything into source control
|
|
//
|
|
// As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and
|
|
// give it the contents
|
|
//
|
|
// CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer
|
|
// CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
|
|
// CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer
|
|
// DEVELOPMENT_TEAM = <Your Team ID>
|
|
// ORGANIZATION_IDENTIFIER = <Your Domain Name Reversed>
|
|
// CODE_SIGN_STYLE = Automatic
|
|
// DEVELOPER_ENTITLEMENTS = -dev
|
|
// PROVISIONING_PROFILE_SPECIFIER =
|
|
//
|
|
// And you should be able to build without code signing errors and without modifying
|
|
// the NetNewsWire Xcode project.
|
|
//
|
|
// Example: if your NetNewsWire Xcode project file is at
|
|
// /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj
|
|
// create your DeveloperSettings.xcconfig file at
|
|
// /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig
|
|
//
|
|
|
|
#include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig"
|
|
#include "./common/NetNewsWire_macapp_target_common.xcconfig"
|
|
|
|
CODE_SIGN_ENTITLEMENTS = Mac/Resources/NetNewsWire$(DEVELOPER_ENTITLEMENTS).entitlements
|
|
PRODUCT_BUNDLE_IDENTIFIER = $(ORGANIZATION_IDENTIFIER).NetNewsWire-Evergreen
|