// // ArticleExtractorButton.swift // NetNewsWire-iOS // // Created by Maurice Parker on 9/24/19. // Copyright © 2019 Ranchero Software. All rights reserved. // import UIKit enum ArticleExtractorButtonState { case error case animated case on case off } class ArticleExtractorButton: UIButton { private var animatedLayer: CALayer? var buttonState: ArticleExtractorButtonState = .off { didSet { if buttonState != oldValue { switch buttonState { case .error: stripAnimatedSublayer() setImage(AppAssets.articleExtractorError, for: .normal) case .animated: setImage(nil, for: .normal) setNeedsLayout() case .on: stripAnimatedSublayer() setImage(AppAssets.articleExtractorOn, for: .normal) case .off: stripAnimatedSublayer() setImage(AppAssets.articleExtractorOff, for: .normal) } } } } override var accessibilityLabel: String? { get { switch buttonState { case .error: return NSLocalizedString("Error - Reader View", comment: "Error - Reader View") case .animated: return NSLocalizedString("Processing - Reader View", comment: "Processing - Reader View") case .on: return NSLocalizedString("Selected - Reader View", comment: "Selected - Reader View") case .off: return NSLocalizedString("Reader View", comment: "Reader View") } } set { super.accessibilityLabel = newValue } } override func layoutSubviews() { super.layoutSubviews() guard case .animated = buttonState else { return } stripAnimatedSublayer() addAnimatedSublayer(to: layer) } private func stripAnimatedSublayer() { animatedLayer?.removeFromSuperlayer() } private func addAnimatedSublayer(to hostedLayer: CALayer) { let image1 = AppAssets.articleExtractorOffTinted.cgImage! let image2 = AppAssets.articleExtractorOnTinted.cgImage! let images = [image1, image2, image1] animatedLayer = CALayer() let imageSize = AppAssets.articleExtractorOff.size animatedLayer!.bounds = CGRect(x: 0, y: 0, width: imageSize.width, height: imageSize.height) animatedLayer!.position = CGPoint(x: bounds.midX, y: bounds.midY) hostedLayer.addSublayer(animatedLayer!) let animation = CAKeyframeAnimation(keyPath: "contents") animation.calculationMode = CAAnimationCalculationMode.linear animation.keyTimes = [0, 0.5, 1] animation.duration = 2 animation.values = images as [Any] animation.repeatCount = HUGE animatedLayer!.add(animation, forKey: "contents") } }